Zloth
I smell a... wumpus!?
Well that was a nice place for the server smash to hit!
So anyway, now I've got 80 hours in this game. Many many folks bought it. Many folks don't like it. (Quite a few extra folks have posted reviews saying they don't like it thanks to a reddit post telling people that they are more likely to get a refund, even way after the normal cutoff date, if they post a negative review.) But obviously I'm enjoying it.
The game definitely has real issues. The design seems completely off whack - like they didn't really know if this game was supposed to take 10 hours or 100. Some aspects of the game get exhausted quickly (e.g. multi-tool blueprints) but, even 80 hours in, I still haven't been able to open all those Atlas Pass doors and I'm a very long way from the center. Maybe that's my own play style?
Keyboard/Mouse support definitely needs some love, too. Some lesser-used commands just flat out don't work. You can't even see all your slots when you're comparing two ships/tools because the game refuses to pan far enough with mouse/keyboard.
Exploration is this game's strong suit. The hype touts this game's survival and combat. Those are certainly part of the game but they aren't buying points, IMHO. More like stuff to do while exploring. Same with trying to find all the animal species on the planet. There's a good bit of crafting to do, too, and some stories to follow. But, IMHO, it's mostly about seeing what's over the next hill or hanging in the next sector - then taking a picture of it.
The big claim to fame, the procedural generation, is OK as far as it goes but could really go a lot further. Like the hand-made method, bigger teams are going to be able to make more detailed code to handle more animal variety without mangling the animations and more geography variety without making giant spaceship traps. Still, it is working fairly well for a small team and nothing is stopping them from adding more as time goes on. Just don't go in expecting miracles.
So anyway, now I've got 80 hours in this game. Many many folks bought it. Many folks don't like it. (Quite a few extra folks have posted reviews saying they don't like it thanks to a reddit post telling people that they are more likely to get a refund, even way after the normal cutoff date, if they post a negative review.) But obviously I'm enjoying it.
The game definitely has real issues. The design seems completely off whack - like they didn't really know if this game was supposed to take 10 hours or 100. Some aspects of the game get exhausted quickly (e.g. multi-tool blueprints) but, even 80 hours in, I still haven't been able to open all those Atlas Pass doors and I'm a very long way from the center. Maybe that's my own play style?
Keyboard/Mouse support definitely needs some love, too. Some lesser-used commands just flat out don't work. You can't even see all your slots when you're comparing two ships/tools because the game refuses to pan far enough with mouse/keyboard.
Exploration is this game's strong suit. The hype touts this game's survival and combat. Those are certainly part of the game but they aren't buying points, IMHO. More like stuff to do while exploring. Same with trying to find all the animal species on the planet. There's a good bit of crafting to do, too, and some stories to follow. But, IMHO, it's mostly about seeing what's over the next hill or hanging in the next sector - then taking a picture of it.
The big claim to fame, the procedural generation, is OK as far as it goes but could really go a lot further. Like the hand-made method, bigger teams are going to be able to make more detailed code to handle more animal variety without mangling the animations and more geography variety without making giant spaceship traps. Still, it is working fairly well for a small team and nothing is stopping them from adding more as time goes on. Just don't go in expecting miracles.