NMA has posted Part 2 of their article on the History of Fallout Fandom. Here's a brief snip:
More information.
You can read all of it here.The distinction of whether Fallout fans have the right to feel bitter, or whether that bitterness is more honestly understood as representing their right to care, has been one of the most contested questions surrounding the fallout community. At heart is the right to an individual to have an opinion on something he cares about. This value is so essential a part of our culture that one may not even consider it a question, but for the way the gaming industry has evolved.
The gaming industry believes it is in a position to dictate terms to the community by being the only provider of the resource the community desires. Because it is in a seller-buyer relationship it seeks to maximize profits and must develop a PR campaign with the community. However, its power as seller means the industry believes it can determine the scope of that relationship because of its ability as seller to withhold that which the community (the buyer) desires.
The message is simple. If you don't like what we make, then you're not a true fan. If you don't like our product then don't buy it. But if you don't like it then we won't listen to you. If you don't like it, blacklist.
More information.