To celebrate the release of the Neverwinter Campaign Setting for 4th Edition Dungeons & Dragons, Diehard GameFAN are looking for the D&D game that can be placed in their Hall of Fame. Today they nominated NeverWinter Nights, which failed their criteria to enter the Hall of Fame.
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Thanks Alexander.So what made Neverwinter Nights so memorable? Well there were a lot of things. The first was the ability to truly customize your character. For example, I played a Dwarven Necromancer for my first time through– something that wasn’t even remotely possible in any form of D&D before third edition. The game offered several expansion packs, which really hadn’t been done before this; certainly not to the level of success things like Shadows of Undrentide, Kingmaker and more managed to achieve. Most important was the multiplayer and community aspects of the game. Taking a page from Vampire: The Masquerade – Redemption, Neverwinter Nights allowed gamers to not only create their own adventures, but to play these adventures with other people. Playing games online is pretty run of the mill today, but in 2002 a game that could let up to 96 gamers go at it all at once was a big deal. This was a big deal and I personally was involved with a Ravenloft campaign for sometime where we’d all take turns running adventures. It was an insane amount of fun.
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