I know what you mean, but really, it's quite interesting. Somethings really are far more immersive with a touch screen. Object manipulation is the other big one - try dragging objects around in something like Oblivion and it's like.. meh. Do it on a touch screen and it's a vastly more enjoyable experience.
I've tried that kind of thing, and it's just not working for me. The idea is neat, but it's not anywhere near the stage where it works - for me.
The Wii has some great ideas, and some games use that controller for the better, and then there are games where it doesn't work.
I love my PC gaming. Always will, but I think the idea of having a lumbering great big box with archaic interface devices is the thing that's behind the times really
(And I'm happy to be behind the times in that respect
)
Lumbering big box? You don't move it around, so who cares? I mean, you're not female - are you?
Anyway, I'm all for progress in terms of interfaces. I think Wii and "Kinect" shows some promise - but I also think it's largely gimmicky.
The touchscreen has proved itself for a very limited range of uses - and I'm afraid "moving boxes" around the screen for immersion, can't overcome that VAST issues it otherwise creates.
So, while I think it does have potential - and while I think some games might work better, if they're designed to that interface, I think it's MILES away from anything like a decent cRPG interface that can compare with "archaic" devices.
I suppose you think the steering wheel of a car is too archaic as well?
Innovation for the sake of innovation, or innovation to circumvent core issues won't cut it
However, I do try to keep an open mind. When Citadel is released - I'll wipe my slate clean as much as I can, and try it on a friends iPod or whatever. Then we'll see how much of this is your delusion - and how much of it is mine!