Polarfox009
Watcher
- Joined
- July 17, 2011
- Messages
- 13
Hi everyone!
I'm developing a mod for Dungeon Master Java with the working title "Pandemonium", and I think I'm finally ready to show some gameplay videos and screenshots. I made some posts about this a couple of months ago, under a different nickname, but decided Polarfox was a better name to use from now on.
It would be interesting to hear what people think about this project, does it look good/ok/bad for a mod that will be free to download (and DM Java is also free), would anyone be interested in playing it, and basically any other random thoughts.
What this mod is about is the following:
I'm replacing all artwork with art made by myself, and use it to create a new dungeon that will be about 30 levels deep, contain about 80 different enemies, hundreds of new items, use about 10 different tilesets, and will have a new storyline. My goal is to make something that feels not just like a mod, but a new game in the DM-clone genre. But the mechanics are the same as in Dungeon Master.
What I try to do, to make it feel like something new, is to create an interesting setting and atmosphere. It's a mix of regular fantasy and Lovecraftian horror. The idea is the following: You control a party of adventurers, who are used to beating up goblins, orcs, and lizardmen, but now they have entered a place where they face something they have never seen before. Soon they realize, they are probably in over their heads, and they can't get out.
The story is about a rescue mission. The prince and only heir to the crown has entered the dungeon together with his party, with the intent of cleansing it from evil (there's a reason for this stupidity explained in the storyline).
When he never returned, the king was of course really upset, and now you have entered this place with the mission to retrieve the prince and his friends alive if possible, and as a secondary objective to rid the place of evil and to find out exactly what this huge dungeon is. (who build it and why, what's its function? It was discovered under the city while expanding the sewers, and none who has entered has ever returned alive.)
I'm not sure when this will be released, but it will probably be finished in a couple of months.
I know a similar game (but made by professionals) called Legend of Grimrock was recently announced, and I don't want to release my mod to too close to their release date, whenever that will be. I don't think competing with them would be a good idea. I hope those guys succeed by the way, and as a fan of the genre, I will probably buy their game on day one.
My artwork look a bit rough around the edges, but I hope people can look past that and enjoy it because of the imagination I put into the visuals. There are some pretty unique enemies and scenery to experience here.
Gameplay clips:
http://www.youtube.com/watch?v=8omhmmDRfTc
http://www.youtube.com/watch?v=XrQ224vKI2Q
http://www.youtube.com/watch?v=qWFfBFEqxkk
So, thoughts?
I'm developing a mod for Dungeon Master Java with the working title "Pandemonium", and I think I'm finally ready to show some gameplay videos and screenshots. I made some posts about this a couple of months ago, under a different nickname, but decided Polarfox was a better name to use from now on.
It would be interesting to hear what people think about this project, does it look good/ok/bad for a mod that will be free to download (and DM Java is also free), would anyone be interested in playing it, and basically any other random thoughts.
What this mod is about is the following:
I'm replacing all artwork with art made by myself, and use it to create a new dungeon that will be about 30 levels deep, contain about 80 different enemies, hundreds of new items, use about 10 different tilesets, and will have a new storyline. My goal is to make something that feels not just like a mod, but a new game in the DM-clone genre. But the mechanics are the same as in Dungeon Master.
What I try to do, to make it feel like something new, is to create an interesting setting and atmosphere. It's a mix of regular fantasy and Lovecraftian horror. The idea is the following: You control a party of adventurers, who are used to beating up goblins, orcs, and lizardmen, but now they have entered a place where they face something they have never seen before. Soon they realize, they are probably in over their heads, and they can't get out.
The story is about a rescue mission. The prince and only heir to the crown has entered the dungeon together with his party, with the intent of cleansing it from evil (there's a reason for this stupidity explained in the storyline).
When he never returned, the king was of course really upset, and now you have entered this place with the mission to retrieve the prince and his friends alive if possible, and as a secondary objective to rid the place of evil and to find out exactly what this huge dungeon is. (who build it and why, what's its function? It was discovered under the city while expanding the sewers, and none who has entered has ever returned alive.)
I'm not sure when this will be released, but it will probably be finished in a couple of months.
I know a similar game (but made by professionals) called Legend of Grimrock was recently announced, and I don't want to release my mod to too close to their release date, whenever that will be. I don't think competing with them would be a good idea. I hope those guys succeed by the way, and as a fan of the genre, I will probably buy their game on day one.
My artwork look a bit rough around the edges, but I hope people can look past that and enjoy it because of the imagination I put into the visuals. There are some pretty unique enemies and scenery to experience here.
Gameplay clips:
http://www.youtube.com/watch?v=8omhmmDRfTc
http://www.youtube.com/watch?v=XrQ224vKI2Q
http://www.youtube.com/watch?v=qWFfBFEqxkk
So, thoughts?
- Joined
- Jul 17, 2011
- Messages
- 13