The devs of Path of Exile 2 were interviewed by Gamebanshee.
More information.GameBanshee: Path of Exile 2, together with Blizzard's Overwatch 2 by the looks of it, is aiming to redefine what a sequel is, and I for one welcome some experimentation in that particular area in this age of live games. At the same time, I'm slightly confused about how your idea of "one game, two campaigns" will actually work. Can you elaborate on that?
Chris Wilson: When you create a new character in Path of Exile, you'll be able to choose between the original characters in the Path of Exile storyline or one of the new characters in the Path of Exile 2 storyline. Both stories end with a map device, letting players play the same Atlas maps endgame. We haven't yet decided whether and how players can trade between the storylines, but it's something we'd like to facilitate.
GB: You will also be introducing 19 new Ascendancy Classes while keeping all the old ones. It seems like a daunting task to balance such a staggering amount of classes. How do you intend to deal with this?
CW: It is certainly a daunting task, but one that we welcome. Ascendancy classes are a core part of a character build's identity in Path of Exile, so it's very important that there is a lot of variety. While having everything balanced is certainly a goal, part of the fun with Action RPGs is finding the rough edges in the balance and building a character around powerful interactions. So we'll make our best effort to keep things balanced and players will enjoy capitalising on the places where we have made small mistakes, until it's later adjusted and they have to find new overpowered opportunities with other classes.
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