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purpleblob
Guest
Do you mean Arueshalae is less quirky than Camellia? That would say a lot
Yes, I'd say Camellia is a lot more quirky than Arueshalae
Do you mean Arueshalae is less quirky than Camellia? That would say a lot
I've never really been one for in-game romances. I don't find they add anything to my game, but I do understand why others may enjoy them.
I do follow one through once on a while to see how it goes, but it's never been something I look forward to.
If I have criticism on the topic, is that the romanceable characters should remain undisclosed until a while after the final release, or at least keep it as something you have to look for rather than shoving a fancy news post on the front page about it.
I agree, but that doesn't help sell copies.
Yep, just like with every other feature.I used to think I just didn't like romances, but a handful of games have shown me that it's not romances I mind, per se, it's the romances that we actually tend to get. They're often so poorly done. I'd still rather not have them than have terrible ones, but if the writers are up to it, it can be a cool part of the story/character development.
Yep, I did that for CP77. I haven't read anything about romance options and thus it came really naturally during the game. I didn't know who the other options were until after finishing the game.If I have criticism on the topic, is that the romanceable characters should remain undisclosed until a while after the final release, or at least keep it as something you have to look for rather than shoving a fancy news post on the front page about it. I would have rather stumbled onto something fun and unexpected as a consequence of my choices and actions than being presented a list of the prospects for me to choose as if I was going to have dinner in a restaurant and I was just picking from the menu. That just makes it the more immersion-breaking and trivial thing to pursue.