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DArtagnan
Guest
What RPGs would you say implemented RTwP well? And that's not a rhetorical question, I'm curious if haven't played the ones you'd consider to have good combat.
"Well" is a very subjective term. I don't think I've ever seen a CRPG that did it well enough to match the control and comfort of a good turn-based system.
But there are several that have functional and decent systems, including:
Baldur's Gate 1+2, IWD 1+2, NWN 1+2, Drakensang, X-Com Apocalypse (RPG-ish), Dragon Age: Origins, Dungeon Siege 1+2, and others.
PoE is one of the worst examples of RTwP that I'm aware of, especially considering the engagement zones and the amount of active/modal abilities available.
Truly awful implementation.
2.0 patch helped a little, but it's still very bad in my opinion.
Now, the Infinity engine games are far from perfect - but if you're careful in picking the right scripts for your party members - most fights are quite easy to manage.