Eh, you're talking about the "massive amount of similarities" all CRPG's share, I guess.
Either you're joking or you're blind.
Eh, you're talking about the "massive amount of similarities" all CRPG's share, I guess.
You can doubt all you want, though I doubt you have read up on the info they've given out about mechanics and classes. Characters in PoE will be way more customizable than in D&D - you just have to watch the latest previews to grasp that (high int barbarians ftw!).
Let's get this straight - you think PoE will be inferior to BG mechanics wise, but you just hope they won't cut any content anyway. So you can play more of a game whose workings you don't care about. Sounds legit.
Complaint? It's an observation.
No, I'm talking about the game looking and playing like BG rather than other RPGs.
Try looking at that video again - and notice the small things like the little introduction monologue, which is EXACTLY like BG. Look at the RTwP combat system, look at the character panel, the cursor, the little circles under the characters, the bartering UI and so on. It's BG all over again.
Yes, it's inspired by Infinity in such a way that it's a MODERN Infinity game with a similar distribution between combat, NPC interaction and story. It's more like BG than Icewind Dale is.
If you think all other RPGs play and look like that, cool - but it's not reality.
I know what the game is trying to do even if you're in denial about it. It's fan-service and it's BG in spirit if not in pedantic detail. Pretend otherwise as you see fit.
Ok, what NWN2 has got in that way is a decent adaption of 3.5 Edition D&D.
For one thing, NWN2 has multiclassing, which is a very, very big deal when it comes to character diversity.
I haven't said PoE can't be better than that - I'm saying I'm doubting that it will be, because it would take an enormous amount of work and focus for something that a lot of BG fans won't even care about.
I'm talking about multiclassing for one thing - though I don't know what "wild and random" means in this context. I've never done random or "wild" multiclassing - as that'd be pretty stupid. I tend to think long and hard to come up with a unique and satisfying strategy.
If you want to tell yourself Pillars of Eternity can't be exploited or that having attributes effect a variety of things means more diversity and richness in the character system than 3.5 D&D, that's ok with me.
I don't really see it that way.
Either you're joking or you're blind.
Judging by him spamming half the thread with his expert opinion on Kotor II's ending despite never having played it, likely just clueless.
Again, how do you know for sure? No one knows for sure until the game is released and played it through.
When did I ever say PoE will be mechanically inferior to BG? (who's hallucinating now? ) I did say Obsidian have released what I consider unfinished products in terms of content wise, and am skeptical as PoE is not a small game given the fact they merely had/have roughly 2 year development cycle. In saying that, I still look forward to game, hoping it would be good as they are promising.
Again, ALL IE games had selection circles and RTwP combat. BG doesn't stand out more in that regard than any other game in the series.
Elaborate. We've seen a dragon-like creature (in screenshots and maybe a video) and an isometric perspective. So that's why it looks like BG?
Every game with RTwP combat = BG. Thanks for clearing that up
Again, ALL IE games had selection circles and RTwP combat. BG doesn't stand out more in that regard than any other game in the series.
You have no idea about "distribution of combat" in PoE and it clearly shows. What they have done is make social interaction, stealth and combat viable options in most situations. No IE game offered that diversity in conflict resolution, therefore gameplay will be drastically different - if you're so inclined. If you want to play it like Icewind Dale and just hack away, good for you. But don't go claiming that the game is as limited as your imagination.
The fact that Sawyer would shy away from Kickstarter the second time around goes to show that it's not a fan service. Pretend otherwise if you see fit
Ok, so your idea of diversity is multiclassing and multiclassing only. Pretty strange though. Differences in attributes, skills, spells, abilities and equipment between characters doesn't matter. Interesting.
You think long and hard about what classes you can dabble in to reap class specific bonuses - yes, that's what I mean by wild multiclassing. It doesn't enforce any kind of roleplaying on the character. Now, there are 'tards who say no one should enforce anything in their single-player games. That's quite obviously bs though as you need to tailor the game around certain choices. If you allow for all concepts to be valid (like a bard/ pale master/ barbarian), you will certainly sacrifice making the game more reactive to certain builds and approaches.
There's nothing to see "that way". Characters playing out differently means diversity. Look up the word if you don't agree.