I think the new doom had some nice layouts and interesting design points. Nothing totally new but new for doom
Steam has a boardgame deal weekend:
https://store.steampowered.com/sale/board_games_weekend/
I used to play the odd boardgame (back when I lived in a city close to a lot of friends).
Any games in that list that people can recommend?
Don't know any of them, but Tabletop Simulator seems like an obvious pick, as it lets you simulate actual board games on a virtual table in a virtual man cave, and there seem to be conversions of a lot of board games via the steam workshop like Carcassonne.I used to play the odd boardgame (back when I lived in a city close to a lot of friends).
Any games in that list that people can recommend?
Didn't play the new doom as I am not a fan of spawning enemy waves. For me the "static" mob placement is the better design. Same story with Shadow Warrior. But I guess that's personal taste.
Static, visible mob placement is predictable. Predictable is easy. If you like your games to be predictable and easy then I can see why you think tricking the player into surprise ambushes and traps is bad design for you, but objectively this is what interesting level design is all about.
Well, everything can be subjective.I don't agree that the new Doom is far better than Doom 3. It's debatable if it's better at all, and it's certainly subjective.
That's a reason why triggered spawns were a good idea. You can fire near the spawn point and it doesn't matter.Also, while the starting points of the monsters in Doom 1&2 were static, it hardly mattered. As soon as you fired a single bullet within earshot of them, they immediately started hunting you.
Doom 3, while still not a great game - was much closer to my personal preferences. It was System Shock-light - which is much, much more appealing to me than blasting endless enemies with minimal story elements.
That's a reason why triggered spawns were a good idea. You can fire near the spawn point and it doesn't matter.