VPeric said:
What Acleacius and.......
Yes, because I said any and all fans regardless of ability. Oh, wait no I didn't. Maybe VPeric doesn't understand?
Prime Junta said:
I would much rather have three really good and dedicated beta testers than three hundred excited but clueless ones.
Damn, a Quality Tester, I wish I would have thought of it.
Another thing to Ac and G ........... the bigger the overhead.
First place I mentioned come to them, i.e like Valve does.
I appreciate guenthar's idea but don't think moving it around would help but otherwise he has the right idea of offering ideas to help.
Secondly my point was to have a large number to choose from i.e. free labor, of course no developer would want a bunch of unruly teens. It's not a matter of having to rent a stadium, there are in place parameters certainly anyone able to make a game would know. Bring in 6 level headed fans based on a questionnaire email for an hour or two, then next week/month bring in a new 6 keeping any you find doing good work, Not complicated at all.
If you guys feel so concerned developers can't figure out the basics of testing maybe you guys could get them to hang out on the Steam forums and maybe they will feel more comfortable and not be such scaredy cats. Poor developers they could hardly stand without all those charts on the walls, which they easily can read with their 500x glasses.
The problem is these independents are Not taking advantage of help they DO need.
RampantCoyote said:
they keep pouring money into a developer that's already late
Yes this is true, however most often it's the difference in putting out AAA title or a buggy mess, because it's the holiday season, as we have all seen 10s of times.
It's about products getting slammed because of low quality release effecting sales, because some idiot suit doesn't get artistic development cause he has MBA. I am not saying MBAs aren't good just not compatible with potential loss of 10s of thousands of copies being sold in the balance, when Real sales are based on positives experiences. Ok sure there are the lying PR sales too, but I mean sales based on the quality work of the developer.
Of course developers get behind, but if your a publisher shooting for a AAA title and you don't have enough sense to know to hold your game another 2 or 3 months then that publisher is *not smart* (hehe, I had other words but didn't want to scare you off.
) nor very business savvy. It's either go for AAA or don't if you do it half ass, then everyone loses.
It seems the same every year, we get potentially great and ground breaking games, released buggy just to get some quick cash flow irregardless of the damage it does. Perfect examples of this are the Gothic Series publisher and atari both failing away in a toilet bowel. Always the same response throwing anything out as quick as they could just to stay a float and always the same response bad reviews and low sales. It's the publisher, IPs, developers and the fans that lose.
Would I have preferred that they canceled it because they couldn't clear out all of the bugs, and were running out of money?
True but honestly that wasn't the issue afaik. I try to keep up with this, being on the original Vampire board Dilapidation and have helped test the Unofficial Patch since it was started, so I hope I remember this correctly.
After the HL2 Source theft Activision canceled production until they got word they would be able to release. Once Troika got a go again to start work, they only had about 3 months and were only aloud to stabilize and bug fix. They also dropped Mulitplayer during all this time, while Troika came out and said it just wouldn't work many of us think they were just taking the blame for Activision not giving them the time.
So once again you have a publisher that had a chance at a ground breaking AAA title damaged, because they don't have the ability to judge profits and sales accurately based on the quality of work released.
Honestly this to me is sort like the catch phrase Tough Love, while I am hammering the publishers, I am doing it because I trying to get them to be more successful, based on quality since obviously lack of success with buggy games isn't working.
If they are concerned let them start with B titles, start your vision and stick with it, it just seems insane for a publisher to say "hey, lets make a world class AAA RPG." and not know these are the most complicated games made, expecting a cake walk.
It's not like I am a ranting arm chair publisher, hehe.