It's really all in the 'right click' text. Right click on any spell and it will tell you exactly what it does, how long it lasts, how many SPs it costs, etc.Thanks for all the replies. I have no idea if Tallon is mid-game -- I just guessed.
No, I didn't forget to put points in spells - but I did forget to include that in the math. So, 10 points in Strength does have some effect - thanks. The "badger" bit wasn't meant to be literal; she actually summons a boar at the moment but it doesn't last long. This is why spell documentation would be good - I can't tell what spending more points actually gets me some of the time.
Cheers!
With regards to equipment, I was kinda dissapointed that there were no better non-magical arrows you could craft other than War Arrows (DP +1). I *did* find a single 20-quiver lot of armor piercing arrows (DP +2) as an enemy drop, but I never found a recipe available to craft more of them.
Praios is the God for honesty, Rondra is honour.
There are many more arrows you can craft, you just haven't found the recipes for them. Poison arrows, flame arrows, armor piercing (or something like that), plus the super-powerful but very limited 'harpy' arrows (don't remember the exact name, but you need harpy feathers for them)
It's really all in the 'right click' text. Right click on any spell and it will tell you exactly what it does, how long it lasts, how many SPs it costs, etc.
It's really all in the 'right click' text. Right click on any spell and it will tell you exactly what it does, how long it lasts, how many SPs it costs, etc.
There are many more arrows you can craft, you just haven't found the recipes for them. Poison arrows, flame arrows, armor piercing (or something like that), plus the super-powerful but very limited 'harpy' arrows (don't remember the exact name, but you need harpy feathers for them)
The only attack spell I remember they can use is thunderbolt. But a spellweaver has other strength, later in the game the summon is the best, it's a nice combination to mix some spells with bow attack. And spells that can be useful aren't only for healing and damaging, weaken an opponent can be quite efficient too.A fireball should become available in or after Tallon. I don't know if elves can use it though.
Yes but quote you don't need train more the spell than you character level, above it's waste.Not really. I can't see where it says what sort of animal you'll get with A Helpful Paw (or whatever its called) and how powerful they are.
But generally, I feel there is a lack of variety in term of weapons and armors. Especially when you compare with a game like Baldur's Gate.
Baldur's gate is close to an abuse of magical stuff, there's so many that they become the standard stuff. For me this sort of abuse reduce the fun to find a rare magical stuff.
Hmm, yes. Who didn't kill Drizzt for his equipment ?I should add that BG1 manages this stream quite well by using two sort of magical stuff, those more common with a +x and those with more special abilities and always a little story about the item.
Hmm, yes. Who didn't kill Drizzt for his equipment ?
I liked this about "The Witcher". You had your sword, could customize it somewhat, and there was one other armor available at some point. I hate wading through heaps of junk. That lets me feel as if the game were some warehouse manager simulation. A few nice items are fine, but I guess my disdain for Diablo-style games comes mostly from this flood of items, which seems to be a draw for many players.I agree, but that's a problem with most AAA RPGs (most games made from Diablo are even worse offenders). They think more magic items is better, but in my case, I prefer less.
I thought this way on the first playthrough. When I noticed that you will meet him again in BG2, no matter what you did - and he remembered what you did - I noticed that this decision is unimportant. That map is specifically laid out as Drizzt trap. And really, what kind of intelligent hero can that be, jumping up and down at a lake shore, waving his scimitars in the air, while he is turning into a porcupine.Me, I wonder why I look few pixels for more than there are... Well it's not pixels, but symbols, more important than real stuff in fact.
Between Diablo and The Witcher there's more than a giant step, biased comparison if you ask me.A few nice items are fine, but I guess my disdain for Diablo-style games comes mostly from this flood of items, which seems to be a draw for many players.
Aren't you jealous to not be able to do the same? That's the difference between heroes and normal guys, heroes does incredible things, like fantastic acrobatic and strange resurrection.I thought this way on the first playthrough. When I noticed that you will meet him again in BG2, no matter what you did - and he remembered what you did - I noticed that this decision is unimportant. That map is specifically laid out as Drizzt trap. And really, what kind of intelligent hero can that be, jumping up and down at a lake shore, waving his scimitars in the air, while he is turning into a porcupine.
No, I'm not. The stupid AI Drizzt had in that game didn't make him look all that enviable.Aren't you jealous to not be able to do the same? That's the difference between heroes and normal guys, heroes does incredible things, like fantastic acrobatic and strange resurrection.
:shrug: I'm okay with that, as I usually don't like to change stuff more than twice. On the other hand, I was a bit miffed that some normal gear was rare, like leather stuff with armor 2. The game contained only one single leather cap with armor 2, and one or two studded greaves.I'd definitely prefer more equipment. I don't want piles of ph4t l3wt but with half the spells and skills only available at Tallon and very little equipment, I've been using the same gear, same spells and mostly the same skills for a loooooong time. Not very exciting.