Zaleukos
Bum
- Joined
- November 4, 2006
- Messages
- 2,013
IIRC they dont add to the AC bonus from armour. Equip both and only the best item makes a difference.
I vaguely recall that AC 6 means that they lower AC by 4 (6 is the new AC of someone with the baseline AC of 10). Later you'll run into bracers of AC 4 and AC 3 which are better than leather for thieves. Mages should stick to the rear anyway and I usually wont bother with their AC in the late game (they wont reach any useful AC and should stick to the rear anyway).
They should add to dex bonus to AC, so an unarmoured character with dex 18 (who starts out with AC 6 while naked) will have an AC of 2 with those aptly named bracers.
They are comparable to some of the leather armours (that lower AC by 3-4 points?) but not to chainmail or ringmail that the fighters usually start out with. The bracers are also lighter and could thus be an alternative for thieves. They can be combined with rings of protection AFAIK.
Knights can use solamnic plate that is better than ordinary armours, except for in terms of movement points. Enchanted ordinary platemail gives the character 9 movement points while solamnic plate only gives them 6. Solamnic plate can be used in combination with rings of protection though, which means that knights will end up with comparably lower AC than any other class.
I usually change my party composition between Champions and Death Knights.
In Champions I use a brute party of 4 fighter types (2-3 knights, one ranger, and possibly 1 dwarven fighter since they are cool), one cleric (the one with a bonus to turning undead) and one mage.
In Death Knights I ditch one of the fighter types for an extra mage (one mage should be neutral and one good in order to access both white and red magic).
I vaguely recall that AC 6 means that they lower AC by 4 (6 is the new AC of someone with the baseline AC of 10). Later you'll run into bracers of AC 4 and AC 3 which are better than leather for thieves. Mages should stick to the rear anyway and I usually wont bother with their AC in the late game (they wont reach any useful AC and should stick to the rear anyway).
They should add to dex bonus to AC, so an unarmoured character with dex 18 (who starts out with AC 6 while naked) will have an AC of 2 with those aptly named bracers.
They are comparable to some of the leather armours (that lower AC by 3-4 points?) but not to chainmail or ringmail that the fighters usually start out with. The bracers are also lighter and could thus be an alternative for thieves. They can be combined with rings of protection AFAIK.
Knights can use solamnic plate that is better than ordinary armours, except for in terms of movement points. Enchanted ordinary platemail gives the character 9 movement points while solamnic plate only gives them 6. Solamnic plate can be used in combination with rings of protection though, which means that knights will end up with comparably lower AC than any other class.
I usually change my party composition between Champions and Death Knights.
In Champions I use a brute party of 4 fighter types (2-3 knights, one ranger, and possibly 1 dwarven fighter since they are cool), one cleric (the one with a bonus to turning undead) and one mage.
In Death Knights I ditch one of the fighter types for an extra mage (one mage should be neutral and one good in order to access both white and red magic).
- Joined
- Nov 4, 2006
- Messages
- 2,013