I just don't know what PB were thinking taking crystal magic out of the game. What a way to lose a good part of your support base!!
I hope that voodoo magic will be more than just a supplement to my skills like crafting or I'll be one sad rat.
Like Corwin, I always go down the mage path. I wasn't exactly happy with the crystals, but they were ok. If they have more choices then all is forgiven
but why the departure from previous established lore?
I dunno how they will implement a voodoo magic system, or if they've even discussed it publicly… But when I hear Voodoo I think of a wide array of various superstitions - curses/hexes, charms/blessings and undead/zombies. It has potential as an alternative "magic system", but why the departure from previous established lore? Why not a mix of both(magic systems)?
The same reason they went with the pirate theme? They think that people are tired of seeing the same stuff, at least that's what they've said in interviews.
I doubt i'll get tired of classic fantasy settings. I dont mind the Pirate theme though, i just need to find a good pirate book to read before i play it to get in the mood hehe (anyone got recommendations? )
I hope the other areas of the game is what they concentrated on because as of now it seems they are scaling back everything that made PB famous in the first place.
I'm hoping that they have changed the game in other ways to make up for this. I can handle only one magic school and firearms if it means they can concentrated on the rest of the game to make it better.
I wonder if that rumor about it being as big as G3 is true. If so then I can see why they'd want to use their resources to make that instead of having a more robust magic system.
Haha, sounds fun. The parrot i already have since many years actually, an african grey. Funny and also extremely annoying creatures..To get into the role/mood you could always go to a theme party or a bar/pub and start calling the women wenches and the dudes land lubbers or some such… Oh and acquire a foul mouthed parrot to adorn your shoulder!
I'll be shocked if Risen 2 is as large as G3.
The universal agreement when Gothic 3 was released was that PB had bitten off more than they could chew. I would think being smaller than G3 is good thing.
I was absolutely immersed in that game for ~50 hours or so, when I finally gave up because of savegame corruption and the dawning of the realisation that it just wasn't balanced at all.
Truth be told, I'd almost rather have another Gothic 3 than another Risen.
You should try it with the Latest CP and Alternative AI and Balancing on.
Personally I have a 3rd playthrough going with the CPs (starting with 1.6 I believe).
I only managed to go halfway through in my first (pre CP) playthrough and then
shelved it until it was fixed.
I actually liked G3 more than Risen. Not because Risen was practically a remake/rehash
(Love that really) but because the game was too small/limited in many regards. Still Loved the game and I expect to replay it a couple more times in the future (but nowhere near the times I've replayed the Gothics).
Risen 2: I am afraid I have to agree with Skavenhorde. Is starting to feel a bit like a less childish/inane Fable. I desperately hope I am wrong.
Tell that to all the fans of Oblivion, New Vegas, Fallout 3, Morrowind or better yet Daggerfall
Which is why I'd love for PB to attempt something like that again, but naturally when they're in a place with the freedom/clout to pull it off.
Truth be told, I'd almost rather have another Gothic 3 than another Risen.
I often see people saying how the Community Patch fixed Gothic 3, but Gothic 3's issue ran far deeper than anything that could be "patched out".
I'm surprised JDR hasn't posted yet. I'm curious to know his input, since he's a huge Risen fan, I believe.
Edit: Spoke too soon (or too late)! Posted the same minute I did.
I often see people saying how the Community Patch fixed Gothic 3, but Gothic 3's issue ran far deeper than anything that could be "patched out".