I’m 21 hours into Risen (PC version), a so far I think the game is fantastic, and now I’ll try and explain why (wall of text warning and possible spoiler warning).
First a little about me, I’m a 35 year old guy who loves hardcore RPG’s. I’ve been playing PC RPG’s the last 15 years. I play on a 2 year old rig (July 2007):
Intel Q6600 quad core CPU.
4 GB RAM dual DDR2.
Nvidia GeForce 8800 GTS 512 MB.
Windows 7 64 bit.
I started playing the Gothic series back in 2003, I actually started with Gothic 2. After completing the game twice, I bought Gothic 1 and completed it. And in 2006 I got Gothic 3 and completed it as well. Here’s what I think about the Gothic games, which all fall into the hardcore RPG genre:
Gothic 1
Great game, immersive story line, big world to explore. But as with more or less all Pirahna Bytes (PB) games, Gothic 1 had its fair share of bugs, when it was released in 2001. I would give it a review score of 85% back then.
Gothic 2
PB upped their game, and released an RPG that was bigger, better and even more immersive than the first Gothic. The game had a lot of replay value and I think I completed it around 4-5 times in total, just to try the different factions and character options. But once again bugs were and issue, especially concerning quests; some quest lines could be broken making them impossible to complete. But still it was the best Gothic game to date. I would give it a 90% score.
Gothic 3
In 2006 I jumped on the next Gothic game in the series, but it was a mixed experience. The game had super potential, PB really tried to improve on everything that made Gothic 1 and 2 brilliant. The world was huge, and imo way too big, but as with the other games, fantastic landscape design. I have never seen anything coming close to PB’s level of landscape design. The story was good, the faction choices was fun = replayability. The character development was the best to date… but. Never have I seen a game with so many bugs. With Gothic 1 and 2, I thought PB should have waited a few months, with their released to polish the games. But with Gothic 3 it felt like I was playing and alpha version or an early beta version of the game. The game had insanely high hardware req. and it would often crash, sometimes during saves thus rendering my saves corrupted = game stopper.
I managed to complete the game anyway, and if you could ignore the huge amount of bugs, the games was actually really cool.
Huge respect and thumbs up to the group of fans, that spent 1.5 years and hundreds of hours to fix Gothic 3 via community patches. They made the game reach its full potential. My score prior to the community patches = 70% - after = 85%.
Risen
When I found out that Risen had hit the market, and that a demo had been released, I was a little hesitant. Being a huge fan of more or less all games from Blizzard, I’ve become accustomed to the extremely high quality of their games, something they seem to have mastered better than most other developers imo. Thinking back at my Gothic adventures, I had some great and fun times with some of the best hardcore RPG’s I have ever played, but with that also came a lot of frustration, because of the poor technical quality of these games at their release, as mentioned above.
But I decided to give PB another chance, sincerely hoping that they had improved, since their latest game Gothic 3. So I downloaded the demo, and started playing.
I play on a 22” monitor, resolution set to 1680 x 1050, everything set to max except for the filtering, which I set to linear. At first glance the graphics haven’t improved much since Gothic 3, but Gothic 3 also had excellent graphics for its time. But the more I played the game the more I noticed that the graphics really had improved, especially the lightning.
The music fits the game nicely, the sound effects are realistic and work great in surround sound Ii use 5.1), there are a few minor glitches on the sound effect side, but I reckon that can be fixed in a patch.
And the demo was more or less bug free… WHAT. Yep, I only experienced one crash in the demo, and I have had zero crashes in the full game. Good job PB, maybe using Deep Silver to distribute Risen, instead of Jowood who distributed all the Gothic titles, gave PB the extra time they needed to polish their newest creation.
After playing the demo for a few hours and gaining a few levels, I hit the demo’s boundary, meaning I couldn’t explore the game any further. I was left with a feeling that I wanted more. Because Risen was fun, exciting and new, but it still reminded me a lot about Gothic, meaning it reminded me about everything that I loved about the Gothic games, everything that worked that is.
The next day I bought the full game, and started playing for real.
Risen takes place on a tropical island, and the island is about the size of 1 of the 3 lands in Gothic 3, which imo is perfect. Not too big but not too small either, there is plenty to explore, once again PB shows off their excellent skill in creating great multilevel landscapes.
As with the Gothic games, you develop your class during the game, meaning that you don’t start out with selecting a mage or a warrior class to begin with. Whenever you gain a level you receive 10 learning points, and you can put them in whatever you want. I really like this system, because you can chose to develop your character into a strong warrior, ranger (shooting bows or crossbows), mage or a combination of the 3 and you can spice your choices up with thief skills, prospecting, alchemy etc. The character sheet is simpler, but better than what we saw in previous Gothic games. Now you can level any combat skill from level 1 to level 10. This goes for melee weapons, ranged weapons and even magic.
Ranged weapon skill is empowered by dexterity and it works pretty much like in the other Gothic games, which is not bad at all. Magic is cast faster and does more damage when you level up in it.
Now melee is a bit more interesting imo, compared to what we have seen previously from PB. As with any Gothic game, you start out as a weak nobody, who can hardly defend himself against an angry rabbit. This is one of the things I like about this kind of hardcore RPG’s, it’s hard in the beginning, but it gets easier as you progress, and later in the game your are more or less a demigod eating dragons for breakfast. This does not mean that PB’s games are not challenging later on, believe me they are, the power wise character progression is just really well made. Anyways to get back to the melee skill, in the beginning it is button smashing, because your character is not trained in using melee weapons very well. So if you press the left mouse button 3 times in a row, your character will first attack from the right, then the left, ending with an attack from above, that is, if you opponent has not decided to counterattack you in the meantime. If you hold the right mouse button you parry. The interesting part comes when you start putting points in your weapons skill, because you get a new trick you can perform with your weapon of choice for every point you raise the skill. Fx. when you have 2 points in staff fighting, you get the ability to make a special parry during your opponents attack, that sends him stumbling backwards open for your attacks, if you time it right. When you have 3 points in staff fighting, you get the ability to surprise attack your enemy from the side during combat and so on. I’m sure you get the picture, and this means that melee combat has become a lot more interesting and challenging. So yes you start out with button smashing, but that is only at skill level one, the fun comes when you skill up, and that means combat keeps being fun and different throughout the entire game.
I have not tested ranged weapons beyond skill level 1, so I can’t say what fun they will present further in the game.
I always prefer to play a mage, especially a fire mage if I can. And in Risen as a mage you get to choose between frost, arcane or fire magic, didn’t I play a MMO for the last 5 years with a similar setup? No matter, because it works well in Risen.
In Risen you can choose between 2 factions, you either join the big bandit camp in the swamp or you join the Order. The Order is a group of warriors and mages that uphold the law on the island. I chose to join the Order, as it seemed to be the fastest (and maybe only) way to become a mage. A little tip though, I started doing the quests in the bandit camp without joining them, and when I joined the Order, all my bandit camp quests got cancelled. But that’s ok, it’s extra XP.
I loved the part of Gothic 2 where you enlisted at the monastery and had to go through a time as a novice, performing all kinds of tasks, and finally passing the tests to become a real mage.
The same goes for Risen, except this part is a lot more fun and immersive. The time you spent as a novice is about 2-3 times longer than in Gothic 2 and the tasks are much more fun and deep.
The difficulty setup in Risen is similar to the Gothic titles, you move around clearing areas of mobs, until you get to an area guarded by mobs so powerful that you can’t overcome them at your specific level. Then you level up and get better gear, and come back to rain down furious payback on the mobs, you couldn’t handle a few levels earlier. I like this system, it worked well in the Gothic games, and it still works very well.
Becoming a mage, makes you able to cast fx. fireballs, and that really makes the world open up for you. When you are a novice the weapon of choice is a staff, and giant scorpions don’t really care about your staff, you are just fast food to them. But when you hurl fireballs at them from a great distance as a mage, then they don’t even get within range to hurt you, if you use your range probably that is.
PB has improved a lot of the old skills, fx. pickpocket and lockpicking just to mention a few. Lockpicking is now graphically displayed instead of just being audible. Pickpocket is a lot of fun, because now you talk to your victims while stealing from them. A small inventory of the victims belongings appear on the screen, and you have 5 seconds to decide which one item you want (often the most valuable), before the time runs out.
Just like we have seen before, the game is split up into chapters, it takes around 30-60 minutes from the beginning of the game to reach chapter 1. It took me another 20 hours of playing before I reached chapter 2. But in those 20 hours I had explored quite a few areas of the island, killed a lot of mobs, completed many quests and reached level 13. My guess is that I’m maybe 25% through the game by now. And wohoo what great 20 hours of fun it has been, it’s been a very long time since I have had this much fun with and RPG, I mean I have been really immersed in this game and I can’t wait to get back in there.
Let me put it simply people. If you are a fan of the Gothic games or hardcore RPG’s in general, then Risen is the game for you! It’s like with the Gothic games, your either love it or hate it, and I’m a lover.
Risen is like the next Gothic game in the line, yes it’s a new hero and a new world, but it smells and tastes like Gothic, but without all the bugs. It builds on some of the greatest features in the Gothic games, and improves more or less every single one of them. Yes, this game might not be very original, but who cares when it’s so immersive and so much fun.
My review of Risen so far = 92% wohoo.
First a little about me, I’m a 35 year old guy who loves hardcore RPG’s. I’ve been playing PC RPG’s the last 15 years. I play on a 2 year old rig (July 2007):
Intel Q6600 quad core CPU.
4 GB RAM dual DDR2.
Nvidia GeForce 8800 GTS 512 MB.
Windows 7 64 bit.
I started playing the Gothic series back in 2003, I actually started with Gothic 2. After completing the game twice, I bought Gothic 1 and completed it. And in 2006 I got Gothic 3 and completed it as well. Here’s what I think about the Gothic games, which all fall into the hardcore RPG genre:
Gothic 1
Great game, immersive story line, big world to explore. But as with more or less all Pirahna Bytes (PB) games, Gothic 1 had its fair share of bugs, when it was released in 2001. I would give it a review score of 85% back then.
Gothic 2
PB upped their game, and released an RPG that was bigger, better and even more immersive than the first Gothic. The game had a lot of replay value and I think I completed it around 4-5 times in total, just to try the different factions and character options. But once again bugs were and issue, especially concerning quests; some quest lines could be broken making them impossible to complete. But still it was the best Gothic game to date. I would give it a 90% score.
Gothic 3
In 2006 I jumped on the next Gothic game in the series, but it was a mixed experience. The game had super potential, PB really tried to improve on everything that made Gothic 1 and 2 brilliant. The world was huge, and imo way too big, but as with the other games, fantastic landscape design. I have never seen anything coming close to PB’s level of landscape design. The story was good, the faction choices was fun = replayability. The character development was the best to date… but. Never have I seen a game with so many bugs. With Gothic 1 and 2, I thought PB should have waited a few months, with their released to polish the games. But with Gothic 3 it felt like I was playing and alpha version or an early beta version of the game. The game had insanely high hardware req. and it would often crash, sometimes during saves thus rendering my saves corrupted = game stopper.
I managed to complete the game anyway, and if you could ignore the huge amount of bugs, the games was actually really cool.
Huge respect and thumbs up to the group of fans, that spent 1.5 years and hundreds of hours to fix Gothic 3 via community patches. They made the game reach its full potential. My score prior to the community patches = 70% - after = 85%.
Risen
When I found out that Risen had hit the market, and that a demo had been released, I was a little hesitant. Being a huge fan of more or less all games from Blizzard, I’ve become accustomed to the extremely high quality of their games, something they seem to have mastered better than most other developers imo. Thinking back at my Gothic adventures, I had some great and fun times with some of the best hardcore RPG’s I have ever played, but with that also came a lot of frustration, because of the poor technical quality of these games at their release, as mentioned above.
But I decided to give PB another chance, sincerely hoping that they had improved, since their latest game Gothic 3. So I downloaded the demo, and started playing.
I play on a 22” monitor, resolution set to 1680 x 1050, everything set to max except for the filtering, which I set to linear. At first glance the graphics haven’t improved much since Gothic 3, but Gothic 3 also had excellent graphics for its time. But the more I played the game the more I noticed that the graphics really had improved, especially the lightning.
The music fits the game nicely, the sound effects are realistic and work great in surround sound Ii use 5.1), there are a few minor glitches on the sound effect side, but I reckon that can be fixed in a patch.
And the demo was more or less bug free… WHAT. Yep, I only experienced one crash in the demo, and I have had zero crashes in the full game. Good job PB, maybe using Deep Silver to distribute Risen, instead of Jowood who distributed all the Gothic titles, gave PB the extra time they needed to polish their newest creation.
After playing the demo for a few hours and gaining a few levels, I hit the demo’s boundary, meaning I couldn’t explore the game any further. I was left with a feeling that I wanted more. Because Risen was fun, exciting and new, but it still reminded me a lot about Gothic, meaning it reminded me about everything that I loved about the Gothic games, everything that worked that is.
The next day I bought the full game, and started playing for real.
Risen takes place on a tropical island, and the island is about the size of 1 of the 3 lands in Gothic 3, which imo is perfect. Not too big but not too small either, there is plenty to explore, once again PB shows off their excellent skill in creating great multilevel landscapes.
As with the Gothic games, you develop your class during the game, meaning that you don’t start out with selecting a mage or a warrior class to begin with. Whenever you gain a level you receive 10 learning points, and you can put them in whatever you want. I really like this system, because you can chose to develop your character into a strong warrior, ranger (shooting bows or crossbows), mage or a combination of the 3 and you can spice your choices up with thief skills, prospecting, alchemy etc. The character sheet is simpler, but better than what we saw in previous Gothic games. Now you can level any combat skill from level 1 to level 10. This goes for melee weapons, ranged weapons and even magic.
Ranged weapon skill is empowered by dexterity and it works pretty much like in the other Gothic games, which is not bad at all. Magic is cast faster and does more damage when you level up in it.
Now melee is a bit more interesting imo, compared to what we have seen previously from PB. As with any Gothic game, you start out as a weak nobody, who can hardly defend himself against an angry rabbit. This is one of the things I like about this kind of hardcore RPG’s, it’s hard in the beginning, but it gets easier as you progress, and later in the game your are more or less a demigod eating dragons for breakfast. This does not mean that PB’s games are not challenging later on, believe me they are, the power wise character progression is just really well made. Anyways to get back to the melee skill, in the beginning it is button smashing, because your character is not trained in using melee weapons very well. So if you press the left mouse button 3 times in a row, your character will first attack from the right, then the left, ending with an attack from above, that is, if you opponent has not decided to counterattack you in the meantime. If you hold the right mouse button you parry. The interesting part comes when you start putting points in your weapons skill, because you get a new trick you can perform with your weapon of choice for every point you raise the skill. Fx. when you have 2 points in staff fighting, you get the ability to make a special parry during your opponents attack, that sends him stumbling backwards open for your attacks, if you time it right. When you have 3 points in staff fighting, you get the ability to surprise attack your enemy from the side during combat and so on. I’m sure you get the picture, and this means that melee combat has become a lot more interesting and challenging. So yes you start out with button smashing, but that is only at skill level one, the fun comes when you skill up, and that means combat keeps being fun and different throughout the entire game.
I have not tested ranged weapons beyond skill level 1, so I can’t say what fun they will present further in the game.
I always prefer to play a mage, especially a fire mage if I can. And in Risen as a mage you get to choose between frost, arcane or fire magic, didn’t I play a MMO for the last 5 years with a similar setup? No matter, because it works well in Risen.
In Risen you can choose between 2 factions, you either join the big bandit camp in the swamp or you join the Order. The Order is a group of warriors and mages that uphold the law on the island. I chose to join the Order, as it seemed to be the fastest (and maybe only) way to become a mage. A little tip though, I started doing the quests in the bandit camp without joining them, and when I joined the Order, all my bandit camp quests got cancelled. But that’s ok, it’s extra XP.
I loved the part of Gothic 2 where you enlisted at the monastery and had to go through a time as a novice, performing all kinds of tasks, and finally passing the tests to become a real mage.
The same goes for Risen, except this part is a lot more fun and immersive. The time you spent as a novice is about 2-3 times longer than in Gothic 2 and the tasks are much more fun and deep.
The difficulty setup in Risen is similar to the Gothic titles, you move around clearing areas of mobs, until you get to an area guarded by mobs so powerful that you can’t overcome them at your specific level. Then you level up and get better gear, and come back to rain down furious payback on the mobs, you couldn’t handle a few levels earlier. I like this system, it worked well in the Gothic games, and it still works very well.
Becoming a mage, makes you able to cast fx. fireballs, and that really makes the world open up for you. When you are a novice the weapon of choice is a staff, and giant scorpions don’t really care about your staff, you are just fast food to them. But when you hurl fireballs at them from a great distance as a mage, then they don’t even get within range to hurt you, if you use your range probably that is.
PB has improved a lot of the old skills, fx. pickpocket and lockpicking just to mention a few. Lockpicking is now graphically displayed instead of just being audible. Pickpocket is a lot of fun, because now you talk to your victims while stealing from them. A small inventory of the victims belongings appear on the screen, and you have 5 seconds to decide which one item you want (often the most valuable), before the time runs out.
Just like we have seen before, the game is split up into chapters, it takes around 30-60 minutes from the beginning of the game to reach chapter 1. It took me another 20 hours of playing before I reached chapter 2. But in those 20 hours I had explored quite a few areas of the island, killed a lot of mobs, completed many quests and reached level 13. My guess is that I’m maybe 25% through the game by now. And wohoo what great 20 hours of fun it has been, it’s been a very long time since I have had this much fun with and RPG, I mean I have been really immersed in this game and I can’t wait to get back in there.
Let me put it simply people. If you are a fan of the Gothic games or hardcore RPG’s in general, then Risen is the game for you! It’s like with the Gothic games, your either love it or hate it, and I’m a lover.
Risen is like the next Gothic game in the line, yes it’s a new hero and a new world, but it smells and tastes like Gothic, but without all the bugs. It builds on some of the greatest features in the Gothic games, and improves more or less every single one of them. Yes, this game might not be very original, but who cares when it’s so immersive and so much fun.
My review of Risen so far = 92% wohoo.
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