Hi, this is my first post here, so I *do* hope I'm not way off topic here (apologize in advance if thats the case).
I've started an experimental hobby project to create a flash based RPG engine using the classic Ultima/Baldur's Gate isometric view, with proper click-based path finding and dice roll combat (among other 'classic' things). I am looking for someone with strong RPG exposure and design skills to help design the non-programming aspects of the project including story, dialogue and game play. The plot thickens though... read on...
For those unfamiliar with the game development cycle, the most time consuming aspect is the creation of artwork and its animations. And so the design challenge here is to base the design off an existing set of monsters, human and environment artwork that is available as open source on the web. A complete set has been identified and is begging for a good story.
A bit of progress has already been made on the engine (proper pathfinding, zone scrolling, masking [characters can walk underneath things]). Moving forward though, any features that are implemented should strictly come from the designers book.
So here we are, if anyone is interested in collaborating on this project please do drop me a note. Would be interesting to get more than one person on this, a sort of community built RPG experiment.
Nervously,
Arcifus.
I've started an experimental hobby project to create a flash based RPG engine using the classic Ultima/Baldur's Gate isometric view, with proper click-based path finding and dice roll combat (among other 'classic' things). I am looking for someone with strong RPG exposure and design skills to help design the non-programming aspects of the project including story, dialogue and game play. The plot thickens though... read on...
For those unfamiliar with the game development cycle, the most time consuming aspect is the creation of artwork and its animations. And so the design challenge here is to base the design off an existing set of monsters, human and environment artwork that is available as open source on the web. A complete set has been identified and is begging for a good story.
A bit of progress has already been made on the engine (proper pathfinding, zone scrolling, masking [characters can walk underneath things]). Moving forward though, any features that are implemented should strictly come from the designers book.
So here we are, if anyone is interested in collaborating on this project please do drop me a note. Would be interesting to get more than one person on this, a sort of community built RPG experiment.
Nervously,
Arcifus.
- Joined
- Oct 31, 2008
- Messages
- 6