"SIM's Medieval" is the odd man out. Nobody plays it. Why ? Because there is almost no combat at all !
Yes, there is a bit combat, but you actually gain experience points throught SOCIAL QUESTS. No killing. Almost none.
No-one plays it, because it stands diatremal against the macho/patriarch view of "a man has to become powerful". Just look at how much people listen to Gangsta Rap these days.
Growing into power is what a macho culture of manliness requires from men - especially of young men. The culture of manilness requires men to be competitive (that's wha MOBA, Battle Royal [which I call "Kingly Battle] and PvP are so much favourites among young men.
Domination is another theme in the culture of manliness. And you DEFINITIVELY dominate adsversaries through slaughtering them. Blizzard made this into an extreme in their Action-RPGs.
And that's why no-one plays "SIM's Medieval" : It doesn't give young men the possibility to enlive the culture of manliness.
Social behaviour isn't manly.
Social interaction isn't many, except the "bro culture" in which the patriarch system membery of the manliness culture support each other to enlive manliness.
Diplomacy isn't manly.
Helping others isn't many - except for "bro culture" again.
And that's why nobody plays "SIM's Medieval". Young men (the industry's target audience) see it only as an unmanly game.
Yes, there is a bit combat, but you actually gain experience points throught SOCIAL QUESTS. No killing. Almost none.
No-one plays it, because it stands diatremal against the macho/patriarch view of "a man has to become powerful". Just look at how much people listen to Gangsta Rap these days.
Growing into power is what a macho culture of manliness requires from men - especially of young men. The culture of manilness requires men to be competitive (that's wha MOBA, Battle Royal [which I call "Kingly Battle] and PvP are so much favourites among young men.
Domination is another theme in the culture of manliness. And you DEFINITIVELY dominate adsversaries through slaughtering them. Blizzard made this into an extreme in their Action-RPGs.
And that's why no-one plays "SIM's Medieval" : It doesn't give young men the possibility to enlive the culture of manliness.
Social behaviour isn't manly.
Social interaction isn't many, except the "bro culture" in which the patriarch system membery of the manliness culture support each other to enlive manliness.
Diplomacy isn't manly.
Helping others isn't many - except for "bro culture" again.
And that's why nobody plays "SIM's Medieval". Young men (the industry's target audience) see it only as an unmanly game.