B
Bagend
Guest
Not linear
Yes I haven't played Arena yet and was trying to get a retro of what was non-linear from it as you said all quests were simple. But do they affect the game world much more then say Oblivion? I dont mind if them being simple as long as the gameworld is affected. I think that's a trademark of the TES series. Simple quests yet they change the game allot.
I wanted some stuff about the dungeons that are said to be good from the comments. Compare that to Oblivion's static banal dungeons.
"The artifact quests and the ‘main’ quest are a little different, but I’ll leave you to discover them on your own."
??? Were they good ???
Thanks
Yes I haven't played Arena yet and was trying to get a retro of what was non-linear from it as you said all quests were simple. But do they affect the game world much more then say Oblivion? I dont mind if them being simple as long as the gameworld is affected. I think that's a trademark of the TES series. Simple quests yet they change the game allot.
I wanted some stuff about the dungeons that are said to be good from the comments. Compare that to Oblivion's static banal dungeons.
"The artifact quests and the ‘main’ quest are a little different, but I’ll leave you to discover them on your own."
??? Were they good ???
Thanks