I see what you mean.The thing is just that you get partial info. Partial info which is useless.
It's like if you asked me about the speed of 2 Cars. And I tell you Car 1 is 50km and Car 2 is 100km.
Now it's your job to sit in the car and see that Car 1 does these 50km in 30 minutes and Car 2 does the 100km in 2 hours. And if you assumed these would be per hour, you'd be wrong. Now…how much did I help with answering 50km and 100km?
In encased you have to have the skill and you have to have the weapon to have the skill in your action bar. Only then you are able to tell "ok, this skill is worthless, and so is the weapon".
There were a few others, in Q&A and general channels.Sky Cry — 16/10/2021
Please improve the descriptions of active abilities for weapons in the Abilities tab in Character screen:
1) It should display AP cost modifier (e.g., the fact that Blind Shot costs +4AP compared to normal shot)
2) It should display Fatigue cost (e.g., the fact that Blind Shot costs 150 fatigue)
3) It should display cooldown and all other additional properties (e.g., the fact that Blind Shot is +1000 precision is just mentioned as "maximum precision" in description without clarifying what it actually means.)
Employees, the release of the third content patch is delayed until next week. We will try to polish the new content as much as possible, so that nothing will interfere with your enjoyment of the game.
Thank you for continuing to support us and we'll see you under the Dome!
Nice to see that are providing good support for this game and thanks for the updates and detective work @Redglyph;
I am a bit split there.
From all the previous discussions, I don't think you're on the fence, you just don't seem to enjoy much about Encased, if anything at all. You should let it rest at least until the two next patches are finished and stable.
Languages are often an issue with indie games, I always choose English. For non-English games it's not a guarantee either, but in the case of Encased it's been well done, including the voice acting. Not like ATOM RPG, which is average/OK and has many little mistakes.
My "being split" was more regarding the "it's great that the developers care about stuff", because I think that that's what they are supposed to do.
I just mentioned the stuff which is working badly, but as mentioned, nothing is unusably broken. The writing (even the german translation) is actually quite good, and I think I mentioned before that I think the narrator (english voice) is superb.
And as I mentioned in another thread, I still voted this as my game of the year. Not that there was much competition I played
Same goes for all the balancing. It's not like anything doesn't work.
But after the first hours you also got to say that the combat balance is completely broken (I basically have one character shooting everything and my main character is just watching) and the skill system is somewhat pointless (after half the game you have more points than you could spend for anything useful.