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- Joined
- November 8, 2014
- Messages
- 12,085
I don't know why indie RPGs go for realtime combat. I've nothing against realtime, but it's clearly one of the hardest things to do well. Only a small handful of AAA studios manage to do it in a satisfying way. I think it's a very specialist job that requires a fair bit of investment.
For a game like this, I would definitely go for a combat system more like DA:O or KOTOR. In those cases, the basic animations really don't bother me. But in realtime, there's nothing worse than floaty character models swinging around in an unconvincing way. Really puts me off when I see ropey-looking realtime combat.
For a game like this, I would definitely go for a combat system more like DA:O or KOTOR. In those cases, the basic animations really don't bother me. But in realtime, there's nothing worse than floaty character models swinging around in an unconvincing way. Really puts me off when I see ropey-looking realtime combat.
- Joined
- Nov 8, 2014
- Messages
- 12,085