Farflame had a chat with Lost Eidolons' Creative Director to learn more about the game of which the Kickstarter ends in less than a day from now.
More information.RPGWatch: Can you describe the depth of your combat system? For example, do you have different attacks or different weapon types countered by different types of armor? Or tactical spells like slow or freeze? Bonus for flanking of enemies? Etc. And skills have limited use in combat, right?
Jin Sang: To address the last question first, there's a limited number of charges that skills and magic have per battle (they recharge automatically between combat). This is intended to prevent players from spamming them and to carefully choose how they want to use these abilities over drawn out encounters. Weapons and armors also have a rock-paper-scissors balance, so certain weapons will be more effective vs. certain armor types. Elemental magic has some extra effects depending on what kind of tiles you cast them on. For example, if you cast fire on bushes, the tile will catch fire and deal additional damage to units standing on top of them. If a poison mist tile is met with fire, it'll trigger an explosion in the area which can heavily damage units within. If water is met with thunder magic, the damage will spread across the entire body of water, etc.
RPGWatch: How do you keep variety in combat encounters? Could you tell us about different combat objectives in Lost Eidolons? Will we see some monsters too, not just human enemies?
Jin Sang: We are creating a variety of combat objectives to keep playing it fresh. Simple goals may include vanquishing a specific enemy unit. Or, you may be tasked with leaving no survivors, to defeat all enemy units. Or you're caught in a dangerous predicament, and the protagonist must remain alive until some number of turns elapses. Another goal might include escorting an NPC to a specific location on the battle map or capturing a specific enemy unit before they can do similar. I'd also like to, under certain conditions, provide a variety of different combat encounters (enemy composition). I hope this can give a rich and diverse tactical experience.
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