Forgottenlor uses his experience in playing blobbers through the years, to bring you an overview of the blobbers from the past and the ones that could be worth your time.
More information.Way back at the end of the 1980s I discovered three games which turned me into a hardcore computer RPG fan. Those games were Bard's Tale 3, Wizardry 6, and Might and Magic. All three of the games are now defined as blobbers. Blobbers are games with first person gameplay, and usually a party of adventurers. Most of these games are classical dungeon crawlers, though Might and Magic and its successors always featured a huge outdoor world to explore. Dungeon Master was the first action Blobber, and it also inspired game series like Land of Lore and Eye of the Beholder. But these action games were never really my great love, like classical turn based blobbers were. Of course, we didn't call them blobbers, since most RPGs back then were blobbers (the Ultima series was a huge exception). With the success of Baldur's Gate and Morrowind, blobbers began to die out. Wizardry 8 was released in 2001 and Might and Magic 9 in 2002, and both of those releases marked the demise of their respective studios. For me that was a dark time in cRPG gaming, and even though I enjoyed many of the new, more action oriented RPGs, with their beautiful graphics and excellent stories, I missed the depth of character creation and tactical combat of early cRPGs. With the rise of Kickstarter and Steam, cRPGs have experienced a rebirth on the pc, with a massive number of indie RPGs, mid-sized studio RPGs, and Japanese console ports. Also, the traditional blobber, much to my joy, has returned and I have greedily bought up almost every turn based, hybrid, and RTWP blobber offered on the market. I tend to play six games in parallel, and one of them is almost always a blobber. With this article I wanted to share my love of blobbers with you and give you an overview of where you can begin or how you can expand your collection of blobbers, should you be so inclined.
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