Aubrielle talks to the Tears of Avia developers about this beautiful, skill-based tactical RPG that just won't die.
More information.Aubrielle: "I was sorry to see that the Kickstarter didn't go like you hoped, but I was overjoyed to see that you swore not to give up on this project. How is development going for you? Where are you - currently - in developing the game?"
Andy: "At the time of our kickstarter campaign we simply had a single level playable. Since then we've been working on the very early game (if you're a member of my patreon page, you can see monthly updates to this effect). The first two levels are nearly complete with more to come.
In fact, making levels is not the time consuming aspect. Constructing all the dialogue possibilities is the main time sink for us, and there's a lot, even right from the start. That's a difficult thing for us to show without giving away major spoilers, though."
And of course, I was curious where the inspiration came from.
"We drew inspiration from quite a few different games," Andy says. "Disgaea for its turn based gameplay, guild wars for the incredible skill build crafting system as well as the Baldurs Gate series of games for dynamic story telling."
That started to make me wonder about combat.
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