Again another case of a gamer with not enough time to play RPGs so wants them to have no preparation/inventory management. No offense but I'm sure you can find games that cater to this preference.
Did you read what I said? You're not listening? Or you're failing to understand? You can have the best of both worlds.
There's plenty of preparation and inventory management in MHW but the way it's presented makes it painless.
Unlike, for example, Fallout76 where you can't really enjoy the game because your bags become full too quickly and instead of exploring and looting you're always in your awful pipboy UI finding something to drop.
It seems like the whole world is aware of how fantastic MHW but RPGwatch. Look at how popular it still is. 60k player peak every day on Steam since August. 12 million copies sold over all platforms. Being made into a feature film. It's a big deal.
From some of these comments it's like people have dismissed it as a kids pokemon animae game but it has so much depth to think about it puts most RPGS to shame.
I'm equally disappointed that so few people around here play Rogue-likes. I'm a huge rogue-like player, play in DCSS tournaments and have played a minor role in its open development. You know DCSS removed weight limit at one point? It was unfair to low STR races/classes plus you only have 52 inventory squares so that might as well be your limit. Same system as MHW. Do you see? After around 15 years of refinement we made it the same as MHW only before MHW existed. Do you think capcom plays DCSS? I think great minds think alike. When you play Stone Soup remember that it has a little bit of me in there.
Sometimes I wonder if anyone here really likes games.
Last edited: