Arthureloi reviewed Invisible Inc. for us, resulting in a favorable review mentioning some draw backs.
More information.Once a mission begins, the turn-based action takes place in an isometric perspective. The agents must complete the objectives or give up before getting caught. Successful or not, a teleporter must be reached in order to finish the level and go back to the world map.
At the beginning of each turn the agents get AP (action points) allocated according to their speed stat. These APs are used to move and perform actions such as walking, sprinting, taking a peek, using items and so on. The agents must explore the unknown with extreme caution, lest they be caught unaware - the game, even in the lower difficulties, is pretty challenging. Enemies can sense sound and movement so sprinting only when necessary and optimal use of cover is essential. Obstacles include an assortment of enemy guards, traps, surveillance cameras, the laser barriers mentioned above, drones and so on. One thing I found particularly lacking is that after some time these obstacles start getting repetitive because really there's not that much variety. The player might get bored easily with the lack of options here but the mechanics are so tight and the tactical aspect so solid I really did not care so much about that. I'm sure further improvements such as DLCs and mods will contribute do adding new challenges
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