Dhruin
SasqWatch
In our last poll, we asked about RPG elements. This is always a difficult one, because - as many readers quite rightly point out - it's often hard to separate what makes a game enjoyable.
At any rate, NPC interaction squeaked into first place with 32%, while character development was just behind at 31%. Exploration scored highly with 23% and then questing (6%), combat (5%) and puzzles (a little over 1%).
It's interesting to compare these results with the actual time spent on different elements in the average game - particularly with combat. Do we really prefer NPC interaction that much more - or does it mean the average RPG just doesn't have compelling combat?
This time, following on from a recent newsbit that inspired a few comments, we're asking about your favourite series. Bear in mind the polls only support 10 options so some just had to miss out. Over to you...
More information.
At any rate, NPC interaction squeaked into first place with 32%, while character development was just behind at 31%. Exploration scored highly with 23% and then questing (6%), combat (5%) and puzzles (a little over 1%).
It's interesting to compare these results with the actual time spent on different elements in the average game - particularly with combat. Do we really prefer NPC interaction that much more - or does it mean the average RPG just doesn't have compelling combat?
This time, following on from a recent newsbit that inspired a few comments, we're asking about your favourite series. Bear in mind the polls only support 10 options so some just had to miss out. Over to you...
More information.