Dhruin
SasqWatch
I have a terrible memory for bugs (and don't notice many of them) so none of these ring a bell but some readers may have fun with a trip down the memory lane of old "undocumented features" at Socrpias Lair:
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Anyone remember other cool or funny bugs?We know that pretty much any game released today will have its quota of problems. But the early ones did, too. Only back then, most of those bugs tended to be in the player’s favor.
Of course, some might not think of those “undocumented features” as being favorable. It took an iron will to ignore the temptations of unlimited wealth or unlimited experience. And we all know how easily iron can rust. Ahem.
The great classic was Wizardry: Proving Grounds Of The Mad Overlord. For those few who may not be familiar with it, the game had mages and clerics, and a class called Bishop. Bishops could cast both sets of spells. They also had a unique ability to identify unknown magic items.
Wiz was stingy on inventory. We’re used to mountains of gear: all the stuff we have equipped, plus what’s lugged around in our backpacks. But this game allowed only eight slots for everything, equipped or not, and the slots were numbered (naturally) 1-8.
So the Bishop identified items by number. And the trick came with item #9, which, of course, didn’t exist. “Id item #9″, and the party received huge amounts of experience.
It was so easy: just pop down to the dungeon, id #9, then bop up the stairs to the stables for a free rest and skyrocketing levels. In no time at all, players had teams of six high-level Bishops parading through the levels. Now, that’s a feature!
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