50GB demo? Yeah, about that.
The game is 100+ Gb of mostly uncompressed resources. Why is that so? Because it's a garbage port from consoles and then uncompressing would take too much of time on the rubbish hardware so they didn't bother to improve it in PC version.
Anyone here play this? I might try the demo but combat tends to not be my driving force in games. Graphics look nice though.
I say: bullshit.
This game is crap.
I gave in and bought it. Played cca 15 hours and my
initial impression is what Dart says. Crap.
Outdated designs are everywhere:
- There is no manual saving and the game autosaves on finishing a mission or looting someting. Upon reload you're thrown to a closest fast travel point which is often too far from the place you've exited the game because, dunno, the baby started crying.
- Trashmobs respawn endlessly but as if it's not enough, here and there a miniboss is thrown on top of your head and they call it "ambush". This happens both while in freeroam and while doing a mission. The cure? Run away from this ambush as you get nothing good from it except wasting time.
- Minibosses do respawn, but rarely. But at spots they were and you killed them, after a while are replaced by other minibosses. Grind your way over and over to what. Some more xp and loot? For god's sakes...
- Ubisoft towers? Yea, they're in! DA:I telescope seeking for points of interest? Oh, yeeees, that's in too!
- Some sidemissions have timed bonus. Even Ubisoft dropped this timed bullshit after AC2.
- Controls are retarded. On k+m. I'm not sure how to fix it and if it's possible. Spawning is on 2, ultimate is on 5. Not sure what's on other numbers yet. Skill combos are totally unintiutive (for example hold_shift+g to throw an egg instead of just q like in Ubi's games).
Space is for run, holding it while moving forward on the ledge will make the hero jump. Then you can press it once more to make another leap in the midair. Then you can press and hold right mouse to aim. Then press x on the keyboard to teleport on a hostil being aimed at to instakill it (if not boss). What I've just written is required for a reward in a side mission but you have only 1 minute to do it on 14 hostiles scattered around. Who designed this bullshit?!
- Graphics is playstation 3. I'm a graphics whore and there was no moment so far where I'd say, omg tis is so cool or this is beautiful. Of course, hair sux as if it's not AAA title from 2018. but some random garbage.
Is their a difficulty slider? I suck on games that require twitch reflexes, quick reaction times, or all those complicated combo-moves. So if its like Dark Souls then no thanks.
You can change difficulty at any time, but I'm playing on normal and have no problems. Two minibosses (ambush) killed me, but they were level 15 and I was level 5. But that's it. That's why I say when you get "ambushed", don't waste time but just leave.
No need for any twitch reflexes.
It's not dark souls - you don't have to grind over and over in order to beat minibosses.