Mortismal Gaming reviews Shadowrun Returns as a first step in his retrospective of the Shadowrun Trilogy series.
More information.Shadowrun Returns - 2022 Review
More information.Shadowrun Returns - 2022 Review
Rumor is HBS is working on Bloodlines 2 as they helped out Hardsuit Labs with it's development. There was also talk of other games but nothing has been announced.I found the games a bit too linear, but still quite enjoyable. It's too bad we won't be seeing more.
Didn't much care for the first game, but sequels were so much better. You can also play a mod of the first campaign Dead Man's Switch on Shadowrun: Dragonfall - Director's Cut.
Yep that's the mod. I thought it was for the second game I was wrong.If this is the mod you mean, it's through SR: Hong Kong. "Vox Populi" is basically an unofficial Director's cut of DMS.
Anyway it's been over two years since I played the trilogy.At it's core, it's the same game. It's just updated to run in the HK era engine... So it includes the quality of life updates from the other engines. If you didn't enjoy the core story, that's unlikely to change for you.
This does ncludes a couple of new runs and a handful of the old ones got tweaked. It also has a persistent crew, like you'd find in DFDC & HK.
I felt like the third had a balance between both too, so you may want to try it out.I'm the opposite to most folk.
I found Dead Man's Switch, AKA Shadow Run Returns more enjoyable, and completable, than the second game and, as such, never tried the third one.
The first game had a good balance of pacing between text, plot and action I found while the second game I felt suffered horribly from extreme pacing issues where you'd never be able to get into any kind of rhythm as one minute you'd be really engrossed in progression & then the next minute you're stuck stationary reading great swathes of text, neither hitting at the point where one felt like a break was needed from the other.
Maybe that was the issue, maybe you've nailed it without realising it @Carnifex;
Perhaps they would've got better results had they kept to a fairly predictable gameplay-loop, but instead switched up the environments and gameplay mechanics?
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But isn't that exactly what they did with the three games?