SHK is a bait game. You start out in a small dungeon and then visit the city of Thole. Thole has several quests, lots of merchants, interesting dungeons and plenty to do. Once you finish Thole however, the whole rest of the game is nothing but map after map of combat. There are very few quests, almost zero NPCs, the story stays in limbo with the narrator meeting you at the end of every combat slog saying Meet me at the end of the next map for your carrot, etc. There also isn't enough loot variety to make loot acquisition fun.
Here is an example of a loot upgrade. You have a piece of armor that gives 5% to piercing, 6% to crushing, and 7% to slashing damage. The next level of armor will increase all of those percentages one point! You'll find rings and amulets that raise health 20 points, but you have over 1000 hp! There isn't a creature in the game that hits for 20 hp or less.
Buyer Beware.
Here is an example of a loot upgrade. You have a piece of armor that gives 5% to piercing, 6% to crushing, and 7% to slashing damage. The next level of armor will increase all of those percentages one point! You'll find rings and amulets that raise health 20 points, but you have over 1000 hp! There isn't a creature in the game that hits for 20 hp or less.
Buyer Beware.
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