What do you like most? The thread title is a bit of a misnomer as the answer would be quite obvious. Let me clarify: development effort can either be put into a very broad approach in how you can tackle things, but each approach being rather shallow, or have a limited (one?) set of options but each having a detailed deep experience. What if development could only be one of those two, no compromises. What would you choose?
Let me try and give three concrete examples:
1. a lot of simple quests (don't necessarily have to be grind/fetch quests) exploring a lot of different things/themes versus just a couple of very long quest chains where you can empathize with interesting NPCs.
2. What about items and weapons. Focus only on one weapon type but have a very deep upgrade path or have every single weapon type in existence (sword, curved sword, broad sword, cutlass, axe, double axe, battle axe, etc.) with no upgrades. While only one weapon type can still be a bit diverse in how you approach a combat situation (e.g., depending on the upgrades you chose), it will obviously be much more limited.
3. And basically the same for the character creation and leveling. I know a lot of people here like to create their own character with a lot of choice, but also if that means there is little to no reaction from the world to your PC (in essence, your choice didn't really matter)?
I realize there is a bit of a conflict in the explanation as I'm mixing different concepts (choice, replayability, etc). E.g., the amount of choice stays the same whether you have a lot of weapons or a lot of upgrades to chose from but oh well.
Let me try and give three concrete examples:
1. a lot of simple quests (don't necessarily have to be grind/fetch quests) exploring a lot of different things/themes versus just a couple of very long quest chains where you can empathize with interesting NPCs.
2. What about items and weapons. Focus only on one weapon type but have a very deep upgrade path or have every single weapon type in existence (sword, curved sword, broad sword, cutlass, axe, double axe, battle axe, etc.) with no upgrades. While only one weapon type can still be a bit diverse in how you approach a combat situation (e.g., depending on the upgrades you chose), it will obviously be much more limited.
3. And basically the same for the character creation and leveling. I know a lot of people here like to create their own character with a lot of choice, but also if that means there is little to no reaction from the world to your PC (in essence, your choice didn't really matter)?
I realize there is a bit of a conflict in the explanation as I'm mixing different concepts (choice, replayability, etc). E.g., the amount of choice stays the same whether you have a lot of weapons or a lot of upgrades to chose from but oh well.
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