The graphics seem sub-par. Combat - meh. I guess we'll see if the quests are clichéd 80-90s fare or rise above. I do not have high hopes for this game, but maybe I'll be pleasantly surprised.
I get a little nostalgia from the Ultima 7 like containers, but that needs more modern features as other have mentioned. I don't like that when chopping the tree and obtaining each log leads to the loot interface popping up, needing to drag the log to your bag, then click again to close it all - each time. Why not have the logs automatically fill your inventory? Anyways I actually like the graphics.
The game will also have a grid based inventory in addition to the freeform U7/U8/UO-ish one. I wouldn't be surprised if they allows a click based interface for items rather than drag and drop as well when using the grid based aspect, since there are aspects of this already (you'll notice that taking an item in the gameworld - such as that shield in the tomb - only requires a clic and not to drag the item to the inventory).
And since they'll allows two type of inventory, I can see them offering two type of item interaction with both an old school drag and drop, and a moderne single click interface.
-Sergorn
The graphics seem sub-par. Combat - meh. I guess we'll see if the quests are clichéd 80-90s fare or rise above. I do not have high hopes for this game, but maybe I'll be pleasantly surprised.