Lucky Day
Daywatch
I admire your optimism.
he's been inline for Grimoire at the Sydney branch of Gamestop for sometime now.
I admire your optimism.
The single player version of this will come out forty years after Grimoire does…..maybe.
He made a bunch of bad decisions but is still capable of delivering.
Hmmm it's already implemented in the current state of the game.
I'm quite surprised Richard Garriott gets so much flak, from RPG fans. He made a bunch of bad decisions but is still capable of delivering.
And he's the guy behind Ultima, remember. Without him the computer RPGs would never have been the same.
How have you established that he's still capable of delivering?
He isn't interested in single player RPGs, he thinks the social aspects are where it's at. He has been saying that for decades now. I don't play MMOs so can't comment on that aspect although from what I hear it sucks as an MMO also.
I doubt that LB really cares much about the social aspects; it's the continuing cash cow he's interested in!!
Not sure about the "new business model" thing. It was pretty common to charge for online multiplayer games long before Ultima Online ever did. Though it is true that many of the early ones charged by the hour, not the month, for example Neverwinter Nights on AOL. I suppose you could argue it was the service (AOL) not the game (NWN) that you were paying for.The funny thing is he invented the subscription model on a whim of sorts. UO was originally going to be free, but costs to run it were going to substantial so he let it drop in forums how people would feel about $20 a month, and the majority were ok with that. 50000 units sold in the first week and at that rate had invented a new business model.
The funny thing is he invented the subscription model on a whim of sorts. UO was originally going to be free, but costs to run it were going to substantial so he let it drop in forums how people would feel about $20 a month, and the majority were ok with that. 50000 units sold in the first week and at that rate had invented a new business model.
Not sure about the "new business model" thing. It was pretty common to charge for online multiplayer games long before Ultima Online ever did. Though it is true that many of the early ones charged by the hour, not the month, for example Neverwinter Nights on AOL. I suppose you could argue it was the service (AOL) not the game (NWN) that you were paying for.
The only thing that should be important to the story:
* Name
* Job
* Bye