This weekend you can play release 5 of Shroud of the Avatar. It has a range of new things available, so if you are a backer at a high enough level or have weekend passes you could have a go at it.
<ul> Combat and Magic Skills: Finally you will no longer be confined to auto attack now that a wide array of combat and magic skills will be at your disposal. To let you test out a wide variety of these skills we will give you a bunch of skill points to allocate up and down as you wish.
35 (of 171) Skills: Here is the skill list for R5. Most of these are in a very simple first state so some of them are missing secondary effects, like movement (Trip, Tumble, etc.), speed (Ice Fist), etc.
- Blades:
- Thrust
- Double Thrust ("double swipe")
- Whirling Blades
- Bludgeon:
- Crushing Blow
- Knockback
- Heavy Armor:
- Defensive Stance
- Inner Strength
- Light Armor:
- Dodge
- Tumble
- Medium Armor:
- Glancing Blow
- Trip
- Polearms:
- Push
- Puncture
- Ranged:
- Aimed Shot
- Disabling Shot
- Piercing Shot
- Shield:
- Deflect
- Shield Bash
- Air:
- Gust
- Discharge
- Lightning Death:
- Death Touch
- Death Ray
- Corpse Explosion
- Earth:
- Stone Fist
- Root
- Fire:
- Flame Fist
- Fireball
- Life:
- Heal Self
- Healing Ray
- Purify
- Resurrection
- Sun:
- Light
- Searing Ray
- Water:
- Ice - Fist Linear Lighting Model: As part of an ongoing effort to improve our visuals we have have switched from gamma lighting to linear lighting. This makes a lot of the details in our textures more visible but it has required us to touch every shader, texture, lighting setting, etc. in the game. Note that this is still a work in progress.
Add On Store Conversion (Website): Our backers now have the ability to convert their add on store purchases into credits that can either be applied to their pledge or used for other add on purchases (this feature available on website only).
Weekend Access Keys (Login): We added functionality to support weekend access to potential backers
Journal: Results of conversations with the characters in our world will now appear in your Journal. This should aid questing tremendously without going as far as exclamation points overhead.
Crafting: We have increased the number of starting recipes to give players a wider array of recipes so that discovery can be more intuitive.
Compass: Navigating through our scenes can be quite challenging so we have added an on screen compass to help guide you around .
Overland Map Polish: We continued iterating on the overland map. We added panning and zooming, animating objects (waves, windmills, etc.) and visibility of your party members.
Combat Floaties: For those of you craving more information about what exactly is happening in combat we have added combat numbers that appear overhead during combat if you have Names Overhead toggled (via the N key).
Health Bars: Discerning status from the health dot alongside the name in R4 did not work for many of you so we have moved to a more traditional health bar.
New Creatures:
- Chest Mimic
- Skeleton Archer
- Satyr Mage
- Satyr Archer Traditional Combat Shortcut Bar: While we are still heavily committed to card style combat we quickly realized when playtesting this very early version that we don’t yet have enough supporting features (deck building, skill locking, etc) in place to make it fun.
AFK Mode: When you type /afk or you are idle for a while your character will sit on the ground and [AFK] will be appended to the character name
New Vale Scenes: We shifted focus to more Vale scenes so we could create a more complete area of the game (replacing placeholder maps) versus proceeding to the main map. Player Housing: We have added 12 ...More information.
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- Aug 30, 2006
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