SonOfCapiz
Sentinel
- Joined
- February 3, 2011
- Messages
- 586
I remember the Radiant AI hype… Wow, THAT was a disappointment.
im waiting for "it was causing too much unexpected behaviour so we had to tone it down"
- Joined
- Feb 3, 2011
- Messages
- 586
I remember the Radiant AI hype… Wow, THAT was a disappointment.
It didn't look like they moved from what I saw in the various vids, but maybe it's because of an early build…
I'll just hope that things like that spell that draws a path of light to your next objective is a feature added for when we feel impatient, because if it's a sign that the world is more of a random mess than Oblivion was that even a compass pointing to that objective's general direction doesn't work, then I'm probably not going to get what I wish at all.
Thats secondary in ES. The series is mainly a medieval shooter. The impression I got from playing through the first game was fantasy doom in sandbox with som stuff like dialogs and shopping thrown in as fluff. And i dont think it has changed much after that.I wonder, why doesn't any of those videos show dialogs? Shopping? Making of decisions? Character development (beyond "learning shouts")?
Etcetera etcetera. Am I first to say this? From the looks of it, this is no much of an RPG.
I wonder, why doesn't any of those videos show dialogs? Shopping? Making of decisions? Character development (beyond "learning shouts")?
Etcetera etcetera. Am I first to say this? From the looks of it, this is no much of an RPG.
I'm surprised to see so much complaining about the writing, and not one word about the voice acting.
The voice acting was beyond terrible in Oblivion, and even worse in Fallout 3. It completely broke the immersion for me in some instances. More so than the writing ever did.