Okay I am going to be an old curmudgeon and rant for a minute that I really hate this finishing move nonsense in RPGs and the fact that it has become absolutely obligatory at this point.
If he really was an old skool PC RPGamer he would have complained about how laughably easy it apparently is. I'm hoping (and this seems logical) that the demo version they were playing had the difficulty nerfed.
I'm about as old school an RPGer as can be, and difficulty is so far down the list of "must haves" in an RPG that I'm not even concerned about it.
Hmm.. there definitely has to be some degree of challenge for me. I have a hard time staying immersered when I can one-hit kill most things by the half-way point of the game.
Hmm.. there definitely has to be some degree of challenge for me. I have a hard time staying immersered when I can one-hit kill most things by the half-way point of the game.
Don´t think so. Some of the stuff simply is pretty much "unfixable", at least not in consistent manner. This mostly concerns content involving voice actors, aka story/quests - without the original voice actors mods can´t do much about narrative aspects of these, which also means changing/adding quest structures is limited. Of course, it may be possible to add unvoiced lines and/or simply rip some of the original ones out, but that introduces the problem of consistency of presentation.The good news is, whatever things are bad in Skyrim (horrible menu system, anyone?), someone somewhere will make a mod to fix it at some point.
Yep.Challenge and fun can go hand in hand, if balanced good enough. They don't need to exclude one another.
Couldn't disagree more. Difficulty is high on my list if not #1 on that list.
If it is too easy then it is a waste of my time and boring. The game will get uninstalled within a day. I don't care if it had the most epic plots of all time. If it is easy then why am I playing a game instead of reading a good novel?
We all have our different motivations but I've never understood the "why not read a novel" argument.
Because a novel isn't interactive? A CRPG delivers story in a completely different way to a novel and some of us like that.
We all have our different motivations but I've never understood the "why not read a novel" argument.
Because a novel isn't interactive? A CRPG delivers story in a completely different way to a novel and some of us like that.
Planescape: Torment has a few challenging fights, but they are rare indeed. Beyond that it's mostly talking and exploration.