P
pibbur who
Guest
Experience has demonstrated that this model works well for added profit - and consumers are, as always, painfuly slow in the uptake, so it takes years to learn how to respond to the new ways of being exploited. By the time they're ready to postpone their purchase - suits will have ten new ways lined up. They'll also have the marketing speeches ready, just like they did with the DLC model: "Now it's a service, and you can simply choose if you want more content of whatever size."
Not sure I understand what you're saying here. Expansions aren't new, and for many games an expansion was more or less the rule, and no surprise, unless the original game (like U8) sold poorly.
pibbur who may very well misunderstand the musketeer, but who still claims that he is able to choose whether to buy the expansion or not