Redglyph spotted the 'Sorcerer' - update 1.1.6 for Solasta: Crown of the Magister:
More information.
More information.
Sounds like this is almost ready to come out of the oven.
it is already tasty
Are people really trying to do that? :lol:Fixed being able to drink Spider Venom as if it were a health potion. Weirdos.
They added outdoor areas to the Dungeon Maker. Now just add shops and quest givers and people can start making campaigns.
As long as the Dungeon Maker doesn't support scripting, these campaigns would be shallow.They added outdoor areas to the Dungeon Maker. Now just add shops and quest givers and people can start making campaigns.
Yeah, but now it includes a side of sorcerer sauce.
Someone is working on a warlock mod, there are a few other ones as well:I really hope they add warlocks and bards one day. The other classes I couldn't care too much about; monks would be an interesting addition I suppose. They have the framework for a "druid" kinda there already with Ranger and Greenmage spells.
It would be easier with the same top-down view and a chat box, but if you have to create a cut scene for each conversation, it's making it very difficult. I'm wondering how they'll tackle this with the DM. If they do it at all; that'll depend on how high the demand is.The most difficult part will be to add a dialog editor with triggers et cie. I suspect that by default, the way dialogs work in Solasta is pretty pretty complicate to handle.
Someone is working on a warlock mod, there are a few other ones as well:
https://www.nexusmods.com/solastacrownofthemagister/mods/120
https://www.nexusmods.com/solastacrownofthemagister/mods/categories/13/
Modding community has been very active on this game since EA.
It would be easier with the same top-down view and a chat box, but if you have to create a cut scene for each conversation, it's making it very difficult. I'm wondering how they'll tackle this with the DM. If they do it at all; that'll depend on how high the demand is.
It's really to bad about the lack of scripting as it will hold back some really great mods.
Are you sure you can put a X on that yet?
I don't think so. The dialog cutscene are all the same or at least highly standardized.It would be easier with the same top-down view and a chat box, but if you have to create a cut scene for each conversation, it's making it very difficult.
Not really, they explained in an interview that they've spent an awful lot of time hand-crafting the cut scenes, there is nothing automatic apparently. Not that it would be impossible to automatically set a basic, fixed camera by default, in function of who's speaking.I don't think so. The dialog cutscene are all the same or at least highly standardized.
I wouldn't wonder if they have an internal tool where only the dialogue is defined (including text, voice overs, skill checks) and the cutscene is generated automatically.