We finally know: a failed launch can change the nature of a man
I see what you did there
We finally know: a failed launch can change the nature of a man
For more information about his attitude, read the ending of this post:
http://www.quartertothree.com/game-talk/showpost.php?p=2346986&postcount=2431
"Also, to anyone, like you Ben, saying the game is like an "early beta" then well, please stay away from our games in the future. I consider it ready for release and if others disagree, don't buy our games."
We finally know: a failed launch can change the nature of a man
Selective quoting doesn't necessarily strengthen the argument.For more information about his attitude, read the ending of this post:
http://www.quartertothree.com/game-talk/showpost.php?p=2346986&postcount=2431
"Also, to anyone, like you Ben, saying the game is like an "early beta" then well, please stay away from our games in the future. I consider it ready for release and if others disagree, don't buy our games."
We finally know: a failed launch can change the nature of a man
Stardock will be working on Elemental for years to come. Literally. Let me be specific: Stardock will NOT release a new game next year. It'll all be Elemental related. Releasing it in August wasn't a financial decision. Hell, Stardock's games aren't funded by PC game revenue.
I think most people would agree that Elemental has tremendous potential. The reason it was released when it was was because we thought it had reached that level ready to be shipped.
The real question, and the question I think every single person who shelled out $50+ for this game should ask is this: What is Stardock going to do to make me whole?
And the answer, I hope, is in the coming months because, like I said, most of Stardock's revenue doesn't come from making PC games.
We are very fortunate to be in a position to make the situation right. We're our own publisher. We don't have the same financial constraints as other companies so we can spend months or even years if necessary to do right by you guys.
Well, you know, he's not a random dude on the internet who can change his opinion on stuff 3 times a minute with no consequence.
Of course he's allowed to change his mind. But giving him extra points for "honesty" is laughable, he's doing what he can to save his company and the "honest" way is simply the most efficient. He thought he'd get away with the game in its horrible state, then he realised he won't, and changed his attitude accordingly. I don't see any honesty in this.I'm not quite sure what you mean with your post. Are you saying that he should not be allowed to change his mind?
I can't agree more.Elemental was easily my most anticipated game of the year (right after CivV); it has been marketed as a spiritual successor to Master of Magic (I think they even wanted to make an actual sequel/remake at first but couldn't obtain the rights or something). I was a hundred percent convinced it was going to be a terrific game. I mean, imagine: the fantastic gameplay of Master of Magic with a sleek interface and cute Cell-Shaded (I believe) graphics. That would have been brilliant, and there was not the shadow of a doubt in my mind that they would pull it off adequately.
Well, it turns out I couldn't have been more wrong. I can't remember being ever this disappointed with the end result of a project. The game is an absolute mess, even if somehow you make it past the daunting barrage of bugs and crashes (latest patch included). Contrary to the common opinion apparently held in the community, I disagree about this piece of software being a diamond in the rough; I didn't see the hint of a redeeming quality anywhere, just a poorly designed, shallow, charmless pseudo-Civilization-lite with a few (uninteresting) gimmicks. No amount of patching can turn a bad game into a good one, unless, as was suggested, they completely change the core mechanics thereof. Until then, I'll stick with Dominion 3 for my Civilization-with-magic needs. This game is an absolute disaster as it is (again, bugs notwithstanding)…
Having said that, it's too bad for the lay-offs, especially since, if I understood correctly, none of the people actually responsible for the game are concerned. Isn't that wrong?
The question that just keeps on being sticky inside of my head is this :
Was the game released so … "unfinished" because of the financial troubles ? To get cash in as quickly as possible ?
It reminds me of Gothic 3 … and of several other games, where the publisher just didn't want to fund/support a game anymore and/or just released it "as it is", and that means : broken. And the only reason for this kind of bevahiour was to get cash in - as quickly as possible, because the company was already on the brink.
I wonder.
edit: remember the failed launch of Demigod (I know, GPG made the game, but Stardock wrote some networking code and were the publisher), and how Mr. Wardell was "all honest" on the game's flaws, promising the team would embark on fixing the game with all haste (which didn't really happen)? Well, I'm glad I remembered. Some retailers broke the release date, but the game wasn't ready on the official release day, too. Wardell simply knows he can get away with this, it already worked once.
Having said that, it's too bad for the lay-offs, especially since, if I understood correctly, none of the people actually responsible for the game are concerned. Isn't that wrong?
In the end couldn't the failures be summarized as ignorance? Ignorance of the complexity of networking solutions in the Demigod case, and ignorance of the complexity of designing good systems and being too close to the project in the Elemental case?
To take the place of GPGNet, we looked at several options including GameSpy Arcade, Games for Windows Live, and Raknet. Since Demigod’s original ship date was February, we couldn’t use Games for Windows Live as it was too far along. The team ultimately decided to go with Raknet because it was used successfully with The Political Machine.
"Ship date was February" and "too far along"? Sounds like a systematic failure to me to project manage the development, test properly and release the game when finished, rather than pushing it out for a pre-set release date. I realise this is very, very common but other developers don't have the audacity to preach about these things from a lofty pedestal.
I've posted this link in another thread, but I'll drop it here as well, just in case people miss it. Gareth F has an interesting take on all this,
As for Brad, I could care less about how preachy he is. I just wish the game he was talking about before the release was the game that we got.