Void000
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This and Fort Triumph are my underdogs of the year. This has a lot of granularity. The level of synergy to most of the mechanics is appreciable. What doesn't work for me is the game right now is 75% me backtracking to save, and then finding the area has already respawned while my poor glass cannon sorceress had to retreat. Almost killed it for me. Almost. Then they wiped my save.
The diegetic save thing is not bad, it's the lack of save points, the lack of ability to backtrack, the lack of save on exit--or even recall scrolls to return you to the last bed you slept at, with a certain number of turns during which your character is disabled while you recite it--that would turn this from an flawed diamond into a radiant gem.
But there are plenty of redeeming qualities.
I think--no, I know--this one's a winner.
You've got to be willing to treat the backtracking like you would approach a semi-roguelike--with sheer attrition, to get to the meat of the gameplay loop.
The diegetic save thing is not bad, it's the lack of save points, the lack of ability to backtrack, the lack of save on exit--or even recall scrolls to return you to the last bed you slept at, with a certain number of turns during which your character is disabled while you recite it--that would turn this from an flawed diamond into a radiant gem.
But there are plenty of redeeming qualities.
I think--no, I know--this one's a winner.
You've got to be willing to treat the backtracking like you would approach a semi-roguelike--with sheer attrition, to get to the meat of the gameplay loop.