I'm with this guy:
http://arstechnica.com/gaming/news/...-bother-trying-to-tell-a-meaningful-story.ars
Basically he's arguing that game developers should stop trying to tell meaningful stories and instead focus their energies on making the game-play fun.
That's not appropriate for all genres obviously, but I wish there were some modern shooters that stuck to the DOOM formula - no story, no cut scenes, small but intelligently designed levels which provide non-stop action with a simple yet fun game mechanic.
I don't wanna sit through 20 mins of cinematic which explain to me why I should care about saving yet another 2 dimensional 3D world, I just wanna shoot aliens with a shotgun already!
http://arstechnica.com/gaming/news/...-bother-trying-to-tell-a-meaningful-story.ars
Basically he's arguing that game developers should stop trying to tell meaningful stories and instead focus their energies on making the game-play fun.
That's not appropriate for all genres obviously, but I wish there were some modern shooters that stuck to the DOOM formula - no story, no cut scenes, small but intelligently designed levels which provide non-stop action with a simple yet fun game mechanic.
I don't wanna sit through 20 mins of cinematic which explain to me why I should care about saving yet another 2 dimensional 3D world, I just wanna shoot aliens with a shotgun already!