A quick update is provided for Sui Generis, which details what they have been working on after the postponement.
More information.
A first playable version is scheduled for the end of the month.After announcing the postponement of the game we felt we had breathing room to develop some important features and improvements that we couldn't be sure we'd have the time to add and are better done sooner than later. Because we weren't sure we'd be able to add some of these features we've never really promised them or been specific about them. We've been wanting to make a development video or two about these new features but we're not finding the time to do this with getting a first build out of the office. We will make some new videos to go into more depth about these things but here's a quick breakdown of some of the more important improvements and features:
- Procedural materials for apparel that allow items to be made from different fabrics and other materials, possess unique variations, be dyed in different colours and have dynamic dirt and wear. This allows for endless unique looking items, greater customisation options and many implications for gameplay and AI.
- Procedural character texturing that allows us to add more unique detail and effects to our characters.
- Finalised and improved models for both genders and all physiques taking advantage of new features.
- Complete overhaul of sounds.
- Reworked post-processing for a more vibrant overall apperance.
- Torches! These work as dynamic lights with new dynamic fire effects, you can grab them off walls and even use them as weapons.
- Various animation and combat fixes, including one that caused a perpetual swinging/swaying motion that gave characters a "puppets on string" feel.
More information.
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