Im curious about all of this (I haven't followed your conversation, but just noticed this comment) - I only looked at 5th Ed (the basic rules) last night and noted this long/short rest division. Why can't they simply allow you to 'camp' and specify how long you want to rest for? If you rest for a full span, you could suffer a very high chance of a random encounter (?) Or they could also introduce supplies as a limiting factor, like they did in PoE. Or maybe you can only do short rests outside of a town/major camp, and you can only take them every so often… Or you can find rare places to do a long rest, but they are infrequent (like spots with no random encounters in old IE games) Or..? I'm pretty sure game designers can come up with more creative solutions that don't fundamentally change important aspects of the game. Or get the community involved if they can't.
I don't think making spells/abilities operate on cooldowns is satisfactory if it's not part of the rules. I alway admired the extent to which the old IE games (and games like ToEE) - implemented D&D….cooldowns are radically different, and I dislike them to be quite honest.
I have theory on why cooldowns: the game was originally a DAO-clone and was balanced as such.
- Joined
- Oct 13, 2007
- Messages
- 7,313