A negative review of Sword Coast Legends can be found at PCGamer (55/100) as has been mentioned on our forums.
Who also doesn't like it is GameWatcher (4/10).I was prepared to give it some licence to recycle fantasy clichés—if Dungeons & Dragons didn’t invent them, it’s certainly responsible for mashing them together into game format. In many ways, however, Sword Coast Legends is a step back from its pen-and-paper inspirations. A good dungeon master is able to react to any action you can think up so long as it’s within the rules, while a dungeon is not only a gauntlet but a puzzle to be solved. Though Legends opens up in its second act (the Bioware-brand companion loyalty quests are a highlight), whatever quest you pursue gives you no leeway to improvise.
Contrast this with Divinity: Original Sin, a game which gives you a high-level objective and just leaves you to it, allowing you to smash through doors, break chests and interact with everything to solve the riddle. Two years ago, Sword Coast Legends would have been part of the vanguard for the resurgent cRPG, but we’re past that now. This is once more a competitive genre that demands new ideas.
However Escapist thinks its better than that with 3.5/5.Sword Coast Legends fails to deliver on its promises both as a solid RPG in it's own right and as a digital Dungeon Master toolset. The limited options available to creators are unlikely to yield anything memorable and the single player story section is marred by poor pathfinding, limited scope and shoddy writing. Overall an immense disappointment.
RPS isn't too positive either.Overall, Sword Coast Legends offers a fun romp through the D&D world of Faerun once again. D&D fans should love the narrative. Unfortunately, the combat and often repetitive feel of other aspects of the game, and the generally restrictive DM tools, keep it from being the critical hit and genre-changer it could have been.
It’s definitely best to think of Sword Coast Legends not as Dungeons & Dragons (let alone AD&D) and more as a sort of low-key DIY Diablo. Even then, the core combat is too forgettable, and the DM mode too limited, to make a solid case for playing this instead of co-op Diablo or Torchlight or Titan Quest or Path of Exile if monster-bothering with chums is what you’re after. It’s not impossible that later updates will make fighting feel less underwhelming or expand the potential of dungeon-building, but I wouldn’t want to bet on it.
It’s absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren’t enough reasons to put much in.
More information.Sword Coast Legends fails to deliver on its promises both as a solid RPG in it’s own right and as a digital Dungeon Master toolset. The limited options available to creators are unlikely to yield anything memorable and the single player story section is marred by poor pathfinding, limited scope and shoddy writing. Overall an immense disappointment. - See more at: http://www.gamewatcher.com/reviews/sword-coast-legends-review/12375#sthash.1KDsaa0x.dpuf
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