I played the demo as well. My impressions are it was good, but needs a lot of polish. I got stuck on a ladder, because I like to explore all the areas, and wanted to go back to this one area I skipped, and when I tried to climb the ladder, I got stuck on the ladder, and could not go up or down.
Edited: somehow, it finally let me go up the ladder. So I was able to bypass that bug.
And yea, the game seems very unoptimized. The first time I played it, my computer got so hot, that it turned off by itself. I'm not sure if it was the demo that was alone responsible, (I had a system utility program that was running all my cores for maximum performance, and I didn't know this program was doing that at the time) but it does seem buggy.
Also, when you pick up quest items, the items are not shown in your inventory. The items that you pick up should always be shown in the players inventory, even quest items that access new areas. (One of the key cards you pick up is nowhere to be found when you look for it in the inventory)
Edited: I think I now understand that the "data reader" is meant to be the players journal, and that in the demo, there is nothing available to read in the data reader.
That said, I get that this is a "pre-alpha" and is going to be rough. So I do like the general classic sci-fi atmosphere of the game, and I also like the mood music. But the zombies are too boring, I'm sorry. They need much more variety in the monsters than those boring zombies, but least the attacking robots were more interesting.
Edited: so I finished the demo. It was very short, I must say. I liked the game, but they do have a lot of work to do and polishing, and making the game more interesting, in general. I hope there are a lot of data logs to read in the finished game, and stuff that makes the story rich, multi dimensional, and not just recycled tropes either.
The feeling in the demo was too much of emptiness, and there has to be more to draw in the player. Am I going to be forever exploring lonely and empty corridors, I want to have a complex and rich story line to be interested in!
Edited: somehow, it finally let me go up the ladder. So I was able to bypass that bug.
And yea, the game seems very unoptimized. The first time I played it, my computer got so hot, that it turned off by itself. I'm not sure if it was the demo that was alone responsible, (I had a system utility program that was running all my cores for maximum performance, and I didn't know this program was doing that at the time) but it does seem buggy.
Also, when you pick up quest items, the items are not shown in your inventory. The items that you pick up should always be shown in the players inventory, even quest items that access new areas. (One of the key cards you pick up is nowhere to be found when you look for it in the inventory)
Edited: I think I now understand that the "data reader" is meant to be the players journal, and that in the demo, there is nothing available to read in the data reader.
That said, I get that this is a "pre-alpha" and is going to be rough. So I do like the general classic sci-fi atmosphere of the game, and I also like the mood music. But the zombies are too boring, I'm sorry. They need much more variety in the monsters than those boring zombies, but least the attacking robots were more interesting.
Edited: so I finished the demo. It was very short, I must say. I liked the game, but they do have a lot of work to do and polishing, and making the game more interesting, in general. I hope there are a lot of data logs to read in the finished game, and stuff that makes the story rich, multi dimensional, and not just recycled tropes either.
The feeling in the demo was too much of emptiness, and there has to be more to draw in the player. Am I going to be forever exploring lonely and empty corridors, I want to have a complex and rich story line to be interested in!
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