I have no objection to you playing with a controller; just isnt' for me. I find the mouse/keyboard much easier and more enjoyable and I don't play games from the couch.
Took me about 25 hours before I figured that out, myself. I was updating the first row, of course, assuming that was the row that would be the left click. I *was* doing the right click row correctly (last row in the list) at least. I had actually fiddled with the other rows, too, though, so I don't think most of the skills were updating for me. And yet I was beating things down no problem in the normal mode!!What I found out is that the arrow "pointing to the right" sequence (the third from the top) is tied to left mouse.
I didn't get one automatically when I bought the game on PC. So, no.Bah, just get an Xbox controller.
Oh well another game I will skip. Tired of horrible UI.
Don't skip. Buy when heavily discounted (I did that), thumb it down on Steam because of UI (I'll do exactly that) so Namco does the port properly next time, but don't skip.I have no objection to you playing with a controller
(And one of the first things I would have done would have been to warn Joxer off. There's resp*wns and bad hair everywhere!)
The story is the very reason why I went through all of it and didn't uninstall.What's really getting to me, though, is the story. I thought that was supposed to be hot stuff!? It seems to have picked up a little now that I have all the characters but so far it has felt like a kids' game. I'm still plugging away but this game definitely hasn't been as good as the reviews led me to think.
I've put cooking sausages on automatic. Ingredients are dirty cheap and effect is not so bad (heal once if HP dropped too low).Did you folks do the cooking much at all? I've barely touched it. I quickly learned to avoid the mini-games, too.
Yea… No. After opening a certain number of these chests, you'll get an invitation to special katz area I mentioned above. And trust me, you want to see it! Or rather you want to hear the music playing in there.Katz chests are just kinda there. You can't spend the souls anywhere else so you might as well spend it on them but they just give you little apparel items anyway, so whatever.
Should have been a playable character, I know!Bien
Nope.
Levelup is RPG element. It doesn't have to be designed as grindy, but due to limits of hardware 30 years ago and due to MMO garbage the black plague of gaming is still not erradicated.
Wrote before, because you couldn't save the current state of the whole world on ancient machines, there was no way for game to remember which trashmob you killed so the game just kept bringing them back. In RL it would basically mean you kill Hitler and the world resurrects him. But well, we knew the hardware can't remember much stuff, so we accepted that games can't provide much different content nor variety of experience and we cherished if repetition is at least a bit fun.
The hardware limit also disallowed adding a variety of content in a game. Games were supposed to be as small as possible, randomly generated "dungeons" were not there because it's so awsome but because for hand crafted stuff just there wasn't enough space.
Also wrote that I cannot understand gaming media where they talk about outdated graphics yet never bother to inform a potential customer that a game has outdated trashmobs design.
But anyway, fight stuff to get levels does not have to be grind-o-rama. In fact Berseria over time provides a few "tricks" to avoid it. Partially.
After about 15 hours IIRC of the game, a potion appears that makes trashmobs on much lower level than you nonhostile. After playing the game for 30 hours, 'xcuse me after grinding for 30 hours, a sort of hoverboard appears that if mounted, instakills all underleveled trashmobs you hit - but you'll still have to fight those with bigger level than you.
While earlygame avoiding grind is near impossible as trashmobs are usually faster than you so you can't escape them till you get +10% map moving spreed (available twice), at least you're not forced to grind over same old trashmobs after 1/4 of the game and later while backtracking.
Finally I wrote in one of previous posts, minibosses and bosses provide tons of XP in this game. Enough to bring you to the level required for next set of areas. But because of SG/BG design to prepare the ultimate mystic arte skill for a clash against some boss, you need to grind at least a bit.
That's just about gathering XP through fighting trashmobs that can't die. However the game contains an excessive amount of grinding not just as combat but everywhere. For example, how do you level your cooking at max level (25)? By grind, that's how. There are not cooking "chef bosses" that'll boost it.
Wrote too much, haven't I?
Well anyway. By adding the pot and hoverboard instadestroy mechanics, the developer admits being aware that grinding sux, yet fails to make the game grindfree. And all the game needed was to make trashmobs deaths permanent.
Beside that, respawning also mana orbs, loot in chests and permastat herbs is horrible.
I think it's time for me to sum up stuff without this much detail and, yeah sorry, thumb the game down on steam. No, not because grind. Because one of the worst UI I've ever seen.
So is the game worht finishing Joxer ?
Untarnished Silver Corpse? Yea, it's not easy, you need to move a lot there and just peel little by little as if you were playing Caitlyn vs Garen top in LOL.Silvery Skelly