Dhruin
SasqWatch
The Escapist complains most RPGs are too long in a piece called The Long and Short of RPGs. Nearly every example is a console JRPG but the author does include western RPGs in the intro. Oddly, she doesn't call for shorter games - but rather a setting to allow players to choose a shorter or longer version:
More information.The obvious answer is to just not do that, of course. And I've tried. With fierce resolve, I have steadfastly refused to explore entire sections of maps, left doors unopened, ladders unscaled, bureaus unsearched, pots unbroken. And I've had a miserable time. Eventually, I simply had to admit that if I don't search a game's every last nook and cranny, I end up fretting about what I might've missed and don't really enjoy myself. Yes, I have issues, I know. I'll consult a therapist later. In the mean time, I have a solution that will allow gamers like me to enjoy even the most epic of RPGs: a length setting.
Difficulty settings make games like Halo or BioShock accessible to players of all skill and patience levels, and a length setting would do the same for RPGs. At the game's outset, you would choose either Long, which provides the full-blown experience, or Short, which hits the highlights of the full game, but cuts out a lot of the sidequests or extraneous story. Essentially, it's the Cliff's Notes version of the game, providing the broad brush strokes of the experience, but not all the detail.