Squeek
connoisseur of tidbits
Sometimes devs manage to make something worse by improving it. It’s quite a trick. Oblivion’s quests are a perfect example of that, IMO.
“Go to the swamp; kill 20 Lizards, and bring me their hides" is typical but hardly as bad as some of the quests dreamed up by Bethesda. In their previous game, many of them were nothing more than a shopping trip, “Go find this product at this store; buy it, and bring it to me.” Honestly, how much would it take to improve on that?
Oblivion did, but…(sigh).
“Go to the swamp; kill 20 Lizards, and bring me their hides" is typical but hardly as bad as some of the quests dreamed up by Bethesda. In their previous game, many of them were nothing more than a shopping trip, “Go find this product at this store; buy it, and bring it to me.” Honestly, how much would it take to improve on that?
Oblivion did, but…(sigh).