skavenhorde
Little BRO Rat
First Chamr I want to say thanks for that link I didn't know about that one. It looks a lot better than the one I play now.
Now onto Mark of Chaos, I played Total War after I played Mark of Chaos because it looked similar to MOC. However IMO they are nothing alike. Let's put it this way, I played MOC to the end and I played TW for only two battles after which I quit TW, uninstalled it, erased every trace of it from my PC, put the CD back into its box and then put the box in my "won't throw away, but won't play it ever again" pile of games. I can't really explain the difference other than I found that TW to be exactly how you think MOC might be. Build armies and just throw them at each other.
If you liked Kohan 2 or Kohan 1 you will like MOC. They are similar in some ways. With regiments and moral, but MOC is much more linear than Kohan and there is no city building or planning at all. You just follow a trail that leads to the next area. There are optional battles to be had (mostly for extra gold, experience and items) but it is just one long trail to follow to the next battlefield.
The battlefields aren't your typical Tabletop Warhammer Game although some of them are, like the ones where you attack a fortress or are attacked in a fortress. The one main difference between MOK and Dawn of War is that MOK is more like the tabletop game in that you choose which regiments you want before you start the battle. There is no way to produce more of a regiment once you click the ok button and start the battle. I liked this alot since it was closer to the tabletop game than Dawn of war. There are no resources to gather or buildings to build. Before the battle starts you position your regiments in your deployment area. Just like in the tabletop game. Once you click the done button your off and running. However, sometimes the maps are really big, like the one in the caves where you are fighting dwarves and its not just one big brawl. You can employ tactics similar to the tabletop game. Send in your cannon fodder units and when they are engaged with the enemy, you send in your knights or with my Skaven units I have my gutter runners dig under the battling units and surprise the enemy from behind, great moral hit on the enemies. For really tough regiments, I'll position my warpfire throwers to the side and try to nail them before my Stormvermin come running in and then throw my rat ogres at their flanks. Nothing makes them flee faster than a monster rat Anyways as you can tell there are numerous strategies you can employ to devastate your enemies and I haven't even told you about the Chaos regiments yet or the various spells and abilities your heroes can employ to turn the tide of the battle. You have to change your strategy depending on the map. Some of them are quite large and you almost never meet all of the opposing army at once.
I've basically been telling you about the Skaven campaign but it isn't just Skaven. If you choose Chaos you start out as a chaos hero with no regiments. In the first map you will meet various regiments and recruit them to your cause and in typical chaos fashion, you will beat the opposing chaos opponents to proceed to the next map. At first you are just a normal chaos hero but later on you have to choose between Nurgle and Khorne. It’s sorta funny because I never ever would choose those guys. I would have gone for Tzeentch or Slaanesh but hey beggars can't be choosers as they say. Anyways, I chose Nurgle because he was the only "magic" using option. Khorne has hard-hitting units but not much in the way of magic (no spell casters that I know of). Once you made your choice you now have the option to buy your gods special units, like plague bearers or Nurgle sorcerers. I really didn't like how my hero got all fat and bloated though. In between all of this your chaos armies are tag teamed with Skaven armies. You never have both races on the same battlefield. You have so many battles you need to do with Chaos and then the plot will call for your Skaven to do some battles. It was nicely done I think. Though you may get frustrated if you want to always use your chaos units instead of Skaven or vice versa. It does make you change your strategy somewhat depending on what race you are using at the time.
After battles you get so much gold which can be used to buy new regiments or heroes, reinforce your more experienced regiments, buy better weapons or armor, buy magical equipment for your heroes or give blessings to your units for the next battle. Your units gain experience the more the battle, so having an experienced regiment totally wiped out is more devastating to you than having a newly bought regiment slaughtered. Always send in the green recruits as cannon fodder and if they survive then you they will become more valuable to you. Also it keeps your more experienced units from getting wiped out. That doesn't always work especially with Skaven. One time the pack masters for the rat ogres were wiped out and then I had those guys go berserk on my units. Needless to say I lost that battle. There is nothing scarier than a cranky rat ogre with no one to control it.
Before I get into duels you should know that the "rpg" aspect of the game is with your heroes. There are three categories you can upgrade your hero in. One category has different abilities that will boost his effectiveness as a fighter or mage. The second has abilities that you can use in duels. The last one helps him as a general and will give various skills you can unlock to help your units or devastate your opponents. The skills are unlocked in steps. First get (insert skill name) to 5 then you can unlock (insert skill name). I concentrated on helping my units and fighting, with a couple of duel skills. The duels are ok. You get close to an opposing hero or mage character and a circle will appear (think Black and white 1 when the creatures fought). The battle still goes on around them but none of the units can help out your guy or vice versa. You use any skills you bought in this battle and it is decided when either your opponent dies or runs away or you do. If you run (I had to a couple of times) your units take a huge moral hit and if your dealing with Skaven that is devastating to your army. I liked the duels and the different skills were interesting but I mostly used them to try to take out the heroes before they could do real damage to my units.
Well this is quite a post I didn't think I was going to type this much but there are so many aspects of the game that are great that I just can't seem to shut up I haven't played online and my only experience is from the Chaos campaign. If Chaos isn't your thing though they have the Empire campaign. I thought the empires tag team partner was going to be the Dwarves because I faced them a few times and they make a good nemesis for the Skaven army but I checked online and it's the Elves. I faced them a few times too mostly with my chaos forces though, Knowing GW though I'm not surprised they threw in Elves to be the tag team partner.
There is a lot of criticism with this game. Especially from hardcore GW fans who aren’t happy with the Realtime aspect of the game or how they changed some of the rules, but to me it still kept the essence of the tabletop game. Moral, spells, regiments, deployment areas and the various heroes are still all there. They are just changed a bit for the PC game and best of all they put in my Skaven, the most under appreciated race in the Warhammer world, imo Anyways let me know if there is anything else you want to know because talking about this has made me want to play it again lol. Still going to choose Chaos.
Once again thanks for those links, I didn't know about VASSAL or the other heroquest game and sorry about the extremely long post a
On a side not have you heard of any Mordiehm computer games out there? That is a pretty good game.
Now onto Mark of Chaos, I played Total War after I played Mark of Chaos because it looked similar to MOC. However IMO they are nothing alike. Let's put it this way, I played MOC to the end and I played TW for only two battles after which I quit TW, uninstalled it, erased every trace of it from my PC, put the CD back into its box and then put the box in my "won't throw away, but won't play it ever again" pile of games. I can't really explain the difference other than I found that TW to be exactly how you think MOC might be. Build armies and just throw them at each other.
If you liked Kohan 2 or Kohan 1 you will like MOC. They are similar in some ways. With regiments and moral, but MOC is much more linear than Kohan and there is no city building or planning at all. You just follow a trail that leads to the next area. There are optional battles to be had (mostly for extra gold, experience and items) but it is just one long trail to follow to the next battlefield.
The battlefields aren't your typical Tabletop Warhammer Game although some of them are, like the ones where you attack a fortress or are attacked in a fortress. The one main difference between MOK and Dawn of War is that MOK is more like the tabletop game in that you choose which regiments you want before you start the battle. There is no way to produce more of a regiment once you click the ok button and start the battle. I liked this alot since it was closer to the tabletop game than Dawn of war. There are no resources to gather or buildings to build. Before the battle starts you position your regiments in your deployment area. Just like in the tabletop game. Once you click the done button your off and running. However, sometimes the maps are really big, like the one in the caves where you are fighting dwarves and its not just one big brawl. You can employ tactics similar to the tabletop game. Send in your cannon fodder units and when they are engaged with the enemy, you send in your knights or with my Skaven units I have my gutter runners dig under the battling units and surprise the enemy from behind, great moral hit on the enemies. For really tough regiments, I'll position my warpfire throwers to the side and try to nail them before my Stormvermin come running in and then throw my rat ogres at their flanks. Nothing makes them flee faster than a monster rat Anyways as you can tell there are numerous strategies you can employ to devastate your enemies and I haven't even told you about the Chaos regiments yet or the various spells and abilities your heroes can employ to turn the tide of the battle. You have to change your strategy depending on the map. Some of them are quite large and you almost never meet all of the opposing army at once.
I've basically been telling you about the Skaven campaign but it isn't just Skaven. If you choose Chaos you start out as a chaos hero with no regiments. In the first map you will meet various regiments and recruit them to your cause and in typical chaos fashion, you will beat the opposing chaos opponents to proceed to the next map. At first you are just a normal chaos hero but later on you have to choose between Nurgle and Khorne. It’s sorta funny because I never ever would choose those guys. I would have gone for Tzeentch or Slaanesh but hey beggars can't be choosers as they say. Anyways, I chose Nurgle because he was the only "magic" using option. Khorne has hard-hitting units but not much in the way of magic (no spell casters that I know of). Once you made your choice you now have the option to buy your gods special units, like plague bearers or Nurgle sorcerers. I really didn't like how my hero got all fat and bloated though. In between all of this your chaos armies are tag teamed with Skaven armies. You never have both races on the same battlefield. You have so many battles you need to do with Chaos and then the plot will call for your Skaven to do some battles. It was nicely done I think. Though you may get frustrated if you want to always use your chaos units instead of Skaven or vice versa. It does make you change your strategy somewhat depending on what race you are using at the time.
After battles you get so much gold which can be used to buy new regiments or heroes, reinforce your more experienced regiments, buy better weapons or armor, buy magical equipment for your heroes or give blessings to your units for the next battle. Your units gain experience the more the battle, so having an experienced regiment totally wiped out is more devastating to you than having a newly bought regiment slaughtered. Always send in the green recruits as cannon fodder and if they survive then you they will become more valuable to you. Also it keeps your more experienced units from getting wiped out. That doesn't always work especially with Skaven. One time the pack masters for the rat ogres were wiped out and then I had those guys go berserk on my units. Needless to say I lost that battle. There is nothing scarier than a cranky rat ogre with no one to control it.
Before I get into duels you should know that the "rpg" aspect of the game is with your heroes. There are three categories you can upgrade your hero in. One category has different abilities that will boost his effectiveness as a fighter or mage. The second has abilities that you can use in duels. The last one helps him as a general and will give various skills you can unlock to help your units or devastate your opponents. The skills are unlocked in steps. First get (insert skill name) to 5 then you can unlock (insert skill name). I concentrated on helping my units and fighting, with a couple of duel skills. The duels are ok. You get close to an opposing hero or mage character and a circle will appear (think Black and white 1 when the creatures fought). The battle still goes on around them but none of the units can help out your guy or vice versa. You use any skills you bought in this battle and it is decided when either your opponent dies or runs away or you do. If you run (I had to a couple of times) your units take a huge moral hit and if your dealing with Skaven that is devastating to your army. I liked the duels and the different skills were interesting but I mostly used them to try to take out the heroes before they could do real damage to my units.
Well this is quite a post I didn't think I was going to type this much but there are so many aspects of the game that are great that I just can't seem to shut up I haven't played online and my only experience is from the Chaos campaign. If Chaos isn't your thing though they have the Empire campaign. I thought the empires tag team partner was going to be the Dwarves because I faced them a few times and they make a good nemesis for the Skaven army but I checked online and it's the Elves. I faced them a few times too mostly with my chaos forces though, Knowing GW though I'm not surprised they threw in Elves to be the tag team partner.
There is a lot of criticism with this game. Especially from hardcore GW fans who aren’t happy with the Realtime aspect of the game or how they changed some of the rules, but to me it still kept the essence of the tabletop game. Moral, spells, regiments, deployment areas and the various heroes are still all there. They are just changed a bit for the PC game and best of all they put in my Skaven, the most under appreciated race in the Warhammer world, imo Anyways let me know if there is anything else you want to know because talking about this has made me want to play it again lol. Still going to choose Chaos.
Once again thanks for those links, I didn't know about VASSAL or the other heroquest game and sorry about the extremely long post a
On a side not have you heard of any Mordiehm computer games out there? That is a pretty good game.