PC Gamer checked out Obsidian's new sci-fi RPG The Outer Worlds:
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Thanks henriquejr!Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG
The creators of the original Fallout have spent two years on a new first-person RPG, and it looks great.
Obsidian's new RPG The Outer Worlds is not just sci-fi: it is exuberantly sci-fi. Blood red trees pepper valleys of strange cylindrical rocks and alien shrubs. A spaceship rumbles overhead, coming in for a landing at the nearest spaceport. Rings grander than Saturn's carve an arc across the horizon, and a field of stars shine impossibly bright in the afternoon sky. It's a world I already know I want to explore: the colorful vistas of No Man's Sky, but in an RPG that looks and feels very Fallout, just a million miles away and pre-nuclear armageddon.
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Here are some other things I learned about The Outer Worlds:
- It's out in 2019
- It's an Unreal Engine 4 game
- Your protagonist isn't voiced
- There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray
- There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)
- Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
- If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way
- No romancing companions. They considered it, but decided against it.
- Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
- Hacking and lockpicking don't have minigames, and are simply based on your attributes
- There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk
- As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.
- They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)
- Robots aren't sentient, but your ship's AI seems to have a strange degree of personality
- Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them
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